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Tuesday, January 20, 2015

Tabletop World Building of the Week: Cottage


 The cottage is really the basic building that you'd have on the outskirts of town.  I imagine the townhouses to occupy the area clustered around the Marktplatz.

So here is another one to tour with today's scale guide "Wilhelm". The 20mm bases on these Mordhiem models really works well with the TTW proportions.

As usual there is a profusion of Secret Weapon washes and some flowers from Army Painter.
 I've been getting better at these buildings and repetition has lead me to experiment with improvements and new techniques while trying to remain thematically consistent with the earlier buildings.

I tried a variation on roof color to indicate a more run down condition.  The gray stone is also a different color build that resulted in a more cartoony, and slightly brighter, look.  Insofar as the working name for this little burg is "Greystone Quay" the slight variation of stone coloring might be ill advised!

The roof is in the same tradition established with the other cottage... not too colorful.  The first cottage was a weathered brown while this one is more unfinished color-wise.   It turns out that the contrast between the roofing tiles and the sub-roof is not as pronounced in this scheme.  After I let it sit in with the rest of the houses I'll decide if I like the look.  This roof would be easy to re tint to a higher contrast color if I decide I want to go that route.

One area of real improvement is the "Warm Glow" windows.  I've been improving this over time and its become a lot less random.  I like this rendition of it pretty well.  The interior blue glass treatment is also improving but has a little bit farther to go before I'm happy with it.

As always comments are welcome!

Build it!
Paint it!
Play it!

4 comments:

  1. I assume the windows are cast completely in. I can't quite remember, but wasn't there a "burnt down" cottage? It might be fun to experiment with some broken glass setups for that one. Misterjustin just did a broken glass tutorial yesterday, and would be perfect for a haunted cottage....ooooh haunted cottage! You could have fun with that one!

    https://www.youtube.com/watch?v=XK9ID1DJgfI

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    Replies
    1. Hey Greg! Thats a great idea! Thanks for the link I had seen the banner for the broken glass tutorial but hadn't looked at it. I'm already looking for an excuse to try it! I think TTW did a series of ruined buildings prior to the current catalog listing but none are in the current list. The windows are completely cast in but are thin enough that they could be cut out relatively easily... hmmm haunted cottage... I might be out of cottages (Oh MY!) but I have a Townhouse 1 in the queue... its only slightly larger than the cottage... hmmm... I might have to be a Haunting! ... and if it works out.... maybe a small haunted village...? and some ghostly townies...... AAAAiiiiieeeee!

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    2. I figure it would be a good way to "do something different" in your tones and experiment. Could act as an objective for a particular game, etc. I always try and look for reasons to do new things, even if they are really tiny reasons :).

      Suddenly Zombie attack!

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    3. Yar! Pitchfork wielding peasants headed up to the farm house to fin the monster! Its a great focus forexperimenting!

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