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Friday, March 30, 2018

Raging Heroes Augusta Mother Superior, Star Saga friends and foes, and a WiP Screaming Antelope



 Augusta Mother Superior from Raging Heroes is a big model in the Terminator style.  She fills a 40mm base pretty well.

I am happy with the yellow metal process here.  Primer Black (Krylon), heavy brush of Brass Casings (SW), Flesh Wash (SW), dry-brush Brass Casings, touch up and spot highlights with Shining Gold (GW).

The model is full of fun details like the little imp sitting on her shoulder clutching a skull...  this got me thinking how it was funny to be painting up a proxy model for the most strict purist organization in the galaxy... so I added a little more red to my original scheme.. added some trim freehand patterns that are slightly modified Khorne skull runes...and...
 dug up a HERETICUS decal from an old Witch Hunter sheet... delicious irony!

These sisters might have a little taint of chaos of their own!  Just ask the imp.

About proxies... I was a very hard core WSIWYG GW player for two decades until GW's business practices finally drove me into the shadows of the proxy-verse. I'm not talking about direct knock-offs and pirate re-casters but people doing their own work that is heavily influenced by GW's style and universe. It was the best thing that ever happened to my hobby. I found so many people doing great work and discovered a few amazing new games along the way.

















I've since returned to the fold in a limited way...  because I do love the Grim Dark and GW has made big efforts to mitigate some of their worst practices... and have been picking up GW models here and there (Forgebane just arrived!) but now they must compete for my hobby dollars... and they are competing well these days so expect to see more GW models showing up on the painting desk!. 



For size comparison.. Mantic Corporate Marine from Star Saga, Void Elf Hunter from Raging Heroes, Canonness Veridyan from GW, Augusta Mother Superior from Raging Heroes, and the Plague Aberration from Star Saga.




Star Saga from Mantic Games! 
Some friends and foes from the core set. 

Combat Utility Robot 7153 "Curby" would like right at home in Borderlands!










 Guard Commander Graves.  Even though the Security Guards are all done in Law Enforcement Blue... I put the Guard Captain in a Corporate Jade Green uniform so he can command Rent-a-Cops or Corporate Space Marines as the situation requires.













Ogan Metlkarre ... I think.. haha!  Forge Father  done is a style reminiscent of Mass Effect.








Hacker Halftail Vermyn space rat! 
I always wondered why GW never did Space Skaven.. I mean rats hitchhike literally everywhere!  I'm glad to see them show up in the Mantic Universe and I'll port them into 40K because my version of the 40K universe always had Skaven in it!

A sneak peek at the Screaming Antelope WiP.. gotta push if its going to be ready for this week's game!

Tuesday, March 27, 2018

Kingdom Death Kingsman, Twisted bases, and Kingdom Death the Expansions


 The Kingsman was a terrifying foe for our survivors.  The game session had outrun the painted minis so I've been playing catch up.  Here is the Kingsman... hopefully the Screaming Antelope is hot on his heels!

 The Kingsman represents a step up in color for our settlement.  I thought I'd try my first ever tartan as a way to introduce some formal heraldry to the group.

I modeled this pattern after one I've seen on an RPG model and have no idea if its a real pattern or not... its better if its not for my purposes... I'm kind of reinventing the wheel for most common concepts.  You might notice the modified Chinese/Japanese/Egyptian characters that swirl around the pictograph theme .  The approach to the tartan is similar... take the general idea and then pretend like the survivors are in the middle of inventing it... inexpertly... but relentlessly.
I also put a pair of Lions Rampant on the cape.  I was intending to make them White Lions but the faded cloth of gold cape didn't offer enough contrast for that without a some crisp outlining.

There is a lot of metal work in steel and brass/gold that would also have startled the survivors who are operating with much more primitive materials.  Turns out thats not really natural metal... but some sort of cursed material.

The white metal was worked up khaki (Krylon) dry-brushed with Sandstone (Craftpaint) then an Armor Wash (SW) followed by a Sapphire Wash (SW) and two layers of dry-brushed Silver (Rustungs Farbe).  Gold metal was Brass Casings (SW), Flesh Wash (SW), dry-brush Brass Casings.
 The Twisted bases are finished except for a few bits of scatter that will wait until there is a mini for them to compliment.

Being made of fibrous cardboard these were tricky to construct and paint. I'm not convinced yet of their durability in a game setting especially given a few of them have long, or tall, unsupported sections that protrude from the footprint of the base.  We'll see how it goes once we get playing!
The current workspace, Some Star Saga (Mantic) and an Augusta the Mother Superior from Raging Heroes. 

In the assembly area is the Screaming Antelope, Twisted Dickensians set 1, and some Brugelburg paupers and Doxies.





... and then, really making my day, The Expansions of Death showed up! The pile is pretty massive and now I'll have to try to sort out an order of expansions to work on... fun, fun, fun!

Sunday, March 25, 2018

Kingdom Death Lion Kit Evolutions and some Twisted base inserts WiP

 Our Kingdom Death Monster Survivor settlement has grown to 30+ members... just in time for the Armored Visitors event which measures the population, helps if it is too small... culls if it is too large... the cutoff for too large was 9 or more survivors... DoH!

We chose to resist the cull which precipitated a visit by the Kingsman.  The Kingsman is a real pain to fight and has a lot of wacky mechanics... plus he's only partially painted at the moment!  Have to get cracking on that!
 These models show some of the tech improvements the settlement has Innovated.  They are a mix of White Lion, Bone, and Rawhide.  These materials are largely unimproved in terms of color etc... as dyes and painting are yet to be unlocked... although the survivors continue to expand the use of Blu/Black ink and to refine the pictographs. 

The spear is a big improvement as the White lions have become crafty and it is dangerous to close with them.
 Here you can see a survivor that has harvested the eye ink and turned it into a hair product and a medium for expressing the pictographs on his linen.  He is important because of the pick, which allows the group an opportunity to harvest some minerals, and the bone dart to defend a poor, unarmored, craftsman as he collects the critical ingredients he need for his trade.

I'm of mixed opinions on this pose.  I like the effect of the model peering over the top edge of the pickax while hefting a bone dart but I also don't find the pickax as shield idea very convincing... It does, however, clearly demonstrate who is carrying the mineral mining supplies.
I'm practicing this patterning thing and trying to get the  right sequence for highlighting and shading.  I think I need to underline, or accent, some of the patterns to make them a little more depth.  The ink color is mostly Nightmare Black (Reaper).


 The Watcher has been seen in dreams and the "watcher's eye" motif is popular in the settlement.


The bone materials are worked up from the Bone Triad (Reaper) and you can see the difference between the bone areas and the "shroud cloth" which was worked up from the Menoth White group (P3) with the aid of Military Shader (Warpaints) diluted 1-1 with Glaze medium (Vallejo).  I've been using the glaze medium quite a lot lately. Its handy for blending and reduces the vigilance required to prevent tidal pooling of washes and inks. It also just slows down the paint drying process and extends the amount of time I can work out of a dry palette.

 There are two sorts of skull helms in the parts mix.  One is a scary, horned, toothy predator creature and this human skull converted into a fashionable bit of war gear.

She also has mixed kit with Bone, Rawhide, White Lion and unarmored. She's experimenting with some red pigments and the survivors should get a bit more colorful as the settlement grows and innovated new ideas and motifs.
I'm hoping the addition of ranged weapons will help reduce the insanity level of the survivors.  The Screaming Antelope is coming soon and extracts a high price from the most insane survivors.  Our most experienced and effective hunters are completely bug nuts so we're trying to rotate some new blood into the hunting party. Fortunately the settlement's children are arriving with some perks to their skills which should help with getting a viable, low insanity, group together.
 Two survivors in full White Lion Kit.  One is sporting a pair of the Butchers Cleavers although the settlement only has one at the moment... I'm anticipating the arrival of the next one!

As the armor gets more advanced the occurrence of lanterns on the models declines.  In the White Lion set I decided that the curing process for the White Lion hides would leave them faintly luminous which makes the hunters equipped with that gear looks a bit like savage apparitions.
 Of course being a faintly luminous hunter in a land of gloomy twilight punctuated by regions of absolute darkness isn't terribly stealthy... but they seem to be working on the bait plan anyway.

To separate the Bone White from the Lion White I'm using the Reaper Bone Triad and Seraphim Sepia (GW) for the Bones and P3 Menoth White Base and Menoth White Highlight with Secret weapon Storm Cloud for the Lion Leather.  I also use the P3 Menoth White for the shroud cloth but process it differently using Warpaints Military Shader and retouching with Menoth White Base.

Its been interesting working with limited color palettes and getting them to show some texture and detail at tabletop viewing range.
 We had a "Savior" born to the settlement which we were very excited to see but... it turns out that these saviors don't last very long as using their abilities seem to 'age' them very rapidly.

This guy will probably represent our first savior... for as long as he lasts...

Rost the Elder got cursed with the Twilight Sword in the last session so I'll need to spin up a Twilight Knight themed model soon. Our fearless (literally) leader Dlenn was also cursed with an armored pelvis that destroyed her reproductive ability but is a sturdy bit of gear.  She just has to somehow avoid picking up the full set and transforming into a Kingsman. 

So the taint of Chaos begins to come home to the survivors.
 On the bench I'm working on the Steampunk themed bases for Twisted.

The base inserts are laser cut on a very fragile and fibrous sheet of cardboard composite.  Its spongy, flexible, and easy to get the bits separated without damaging them after which they recommend a combination of super glue and PVA for assembly.  Once dry very thin superglue is dripped over the material to firm it up and strengthen it.


In practice I omitted the PVA entirely and super glued each layer into position and then drip saturated it and allowed it to dry before moving on to the next layer. This has worked out well, if a bit superglue intensive, and the result was some very strong bases that are sand-able where required.

I'm generally happy with the results so far but a couple of things come to mind about it.








The main downside is that the cardboard sheet of nine base inserts is a bit on the spendy side and the cost is basically identical to, or even a bit higher than, resin at $18.00 for 8x30mm and 1x40mm inserts and the layers are designed to fit together in very specific ways.

With a little more work the layers can be recombined, or combined with additional materials, to get some additional patterns but it would have been a nice touch to make some of the parts a little more universally useful by doing things like making the cogwheel layers as a complete layer so that it could be turned a bit for different views of the worky bits.

Back to the desk... there are Monsters to paint!


Wednesday, March 21, 2018

WiP Build Day: Augusta the Mother Superior (SF), Survivors after the Butcher, and a murder of Vampires!

My habit of not opening things until I'm ready to work on them means that when I'm on a roll I end up outrunning my prepped projects. It feels great really!  Even if I have to stop painting and do some building.... when I'm really into the brush thing.

This week's builds include Augusta the Mother Superior from Raging Heroes and the next iteration of Survivors from our current Kingdom Death Monster campaign.

 Augusta is a massive terminator style armored sci-fi warrior nun.  Her retinue is in the assembly queue as well.  I'm low on 40mm bevel bases, having accidentally stocked up on the round lip variety, and think that these might be a good target for a set of 3D printed bases as I'm expecting the new printer to arrive in the next couple of weeks and bases seem like a good first project for it.

She comes in 4 parts and, due to the detailed baroque style, requires more cleanup than most Raging Heroes models. Once cleaned the model goes together well and RH has made clever use of the details to hide the joins.
 Speaking of Kingdom Death Monster... I've been anticipating the arrival of the Expansions of Death and was very excited to see a HUGE box on my doorstep!

I opened the box to find...

The Order of Vampire Hunters Kickstarter!

Not what I was expecting but still very cool!





Apparently I don't read my e-mail... they sent notice and tracking info .. etc..

I was still living in Transylvania when this Kisckstater launched and was really feeling the theme so... I bit for the whole set with the thought that it would be so fun to run a spooky Vampire Hunting game in Transylvania... and then promptly learned I was moving to Alaska... still a fun place to be and the extended day/night cycles would be interesting for vampires...


 Unlike Kingdom Death I'm hoping that this is a little more easy to run for community game night and to recruit new gaming blood... so to speak...  I love Kingdom Death but its a game for gamers and isn't as easy to grasp for new players as a good, old school,vampire hunt.

Here you see the regular production sets... the core game, three expansions, and four character or adversary mini packs.












... and here you see the thing about kickstarters that is so attractive... the freebies, extra loot, and exclusives that won't make it to retail.

In this case the extras pile is pretty huge and includes additional playing tiles, new Hunters and Adversaries, extra dice and some fang embellished dice bags.

So now, while prepping for the next KDM campaign session and finishing up the Star Saga core set, I need to learn this game and paint up the starter set to take to the monthly game night... and then there is Twisted calling... oh ... and Daughters of Khaine...  zoom zoom zoom!

Friday, March 16, 2018

Kingdom Death Monster: Getting ready for The Butcher

Continuing the Kingdom Death Monster story... which is timely because I just got notice that Kingdom Death... The Expansions of Death... has shipped!

After a couple of hunts... including a disastrous attempt on a Level 2 White Lion... it's Cunning Mood allows the Monster to kite the party unless they have long, or ranged, weapons... the Lantern year is indicating our first Nemesis Encounter... The Butcher!








Under D'lenn's leadership we've spent our resources as best we could trying to strike a balance between research, gear, and growing the settlement... although there were a couple of glaring inefficiencies that were really the result of our inexperience... which actually is very RPG-esque!  Like... we let the White Lion cub we found during a hunt live... missed out on a pile of resources and ended up getting ambushed by the White Lion anyway... plus the little monster is soon to be a BIG monster and certainly won't extend us the same courtesy!

Dlenn's wardrobe has evolved a bit and she's picked up some bits of Rawhide armor, a drum, and a bone dagger.










My main complaint with the game is the lack of handy reference charts which results in a lot of page flipping through, the admittedly beautiful, rule-book... which does't have much in the way of an index.  But the game is otherwise proving to be highly engaging and has triggered a lot of creativity so, on the whole, it gets an A+.

Rost the Elder... now sometimes known as Rost the Barking Mad due to his insanity level of 26... far, far higher than most of the group which tends fluctuate between 0 and 3, and Dlenn have become a couple and have two children whose eyes are free of ink.








One of the best things this game has done is refresh my pool of ideas for painting.  Because of the way the Survivors grow their technology and gear over the course of the campaign there are a lot of opportunities to represent the growth of the settlement on the models.  For example the endeavor: Pictographs got me to writing some on the various cloth items in the party and the ink that encrusts the eyes of the survivors seems to be a recurring thing even after the first rub of the eyes.  Natives, people born in the settlement. are free of the ink... so there is room for both types of eye treatment.




Insanity is a big deal, and mostly a positive thing no less, so I've taken to making the ink color around the eyes red for the more insane of the group... and am beginning to have the survivors adjust their ink in artistic ways... kind of like variable tattoos around the eyes and elsewhere on the face.

As we are still in the early lantern years the clothing and equipment of the survivors is very limited, and they haven't developed paint yet, so they are recycling the grave shrouds they arrived in and modifying them without getting into dying them yet.  Bone based weapons and rawhide armor are scattered throughout the group.  They've actually got some White Lion based Gear but that will show up on the next batch of minis.










The Butcher is the first nemesis encounter and seems to be some psycho that collects faces, wraps them round the victim's lantern and hangs them on his gear as he travels round from settlement to settlement collecting his grisly toll.  But... since this guy comes back from time to time even if you kill him... he is either some kind of immortal or there is a Butcher tribe out there somewhere.

 The Butcher isn't my favorite Kingdom Death model, and is a bit fussy to assemble, but it does have some very interesting details that might illuminate some of the mysteries of the setting.

 For example... the lanterns he carries are of several different designs while the survivors only seem to have one design... this implies that the lantern design is either unique to to a settlement region or that the Butchers are hunting things other than the Survivors we know about that also carry lanterns and have humanoid faces... The butcher also has a much higher tech level than the survivors and is sporting some sort of metallic armor and weapons.  I've treated this as blued steel (to my mind meteoric iron).  I'm curious to see what this guy's loot deck looks like... assuming that we beat the monster!


 This batch of Survivors is mounted on the stone face inserts.  The stone faces are interesting because they seem to be renewed from time to time and the Survivors have caught glimpses of some kind of creature that seems to be doing that.

Fam is an example of a full unarmored kit build.
 The bases were painted with Secret Weapon washes (Sewer Water, Algae, and Green Black) over Dirty Bone (Reaper) and then brushed up with Graveyard Bone (Reaper).  Some mild OSL was done based around a mix of Pale Saffron and Splintered Bone.

Mara is an example of the full Rawhide kit... sans the shoulder cover which does not accommodate some of the hair styles.  Dlenn  is wearing the Rawhide body with the shoulder and an unarmored leg.


 The kits mix and match fairly well.  Titus is a mix of Unarmored and Rawhide... as well as the optional Bone Helm.  The bone weapons and gear are part of the Rawhide Kit.






Thursday, March 8, 2018

Kingdom Death Monster: Playing the Prologue

 We played our first Game of Kingdom Death Monster and it was a lot of fun! 

The game components and the treatment of the Monsters is, in a word, lavish.

After getting set up for the first game, which took a while due to a plethora of one time only tasks like setting up the absolutely essential components organizer, we dove into the first showdown: The White Lion.
We named our starting survivors: Jahira (curly red head), Dlenn (ash blonde), Rost the Elder (Old guy with beard), and Samael (suave guy with blue/black hair).

Having awakened into a strange reality, on a floor of stone faces with nothing but a bit of cloth and a mysterious lantern, the survivors are immediately set upon by the monstrous White Lion. They scramble for position and acquire weapons in the form of broken bits of the ubiquitous stone faces... this is the Founding Stone.
Our survivors set up in two groups with the idea that the monster would attack one and the second group would come to their aid.  Great in theory but tricky in practice.

The monster headed over to the women and attacked Jahira.  She was extraordinarily lucky that the monster missed one attack and the second attack landed on the only area that she had any protection.

It turned out that the men were out of position and could not make it to the monster to help so the women moved toward them after Jahira made a desperate, but vain, stab at the beast.
 The men moved up and the monster engaged them. The women came to the aid of the men and Jahira scores first blood on the beast.

This is when we began to understand the combat mechanisms.

 The game's AI works really well.  The AI deck for each encounter is constructed from a large pool of cards.  The number of cards varies with the difficulty of the encounter, is unique to the monster, insures that each encounter is different (sometimes radically so) and serves simultaneously as the action and health pools.  Basically as the monster takes woulds its available actions are also reduced.

 The combat is very dynamic and there is a lot of movement of miniatures.  Tactically its very interesting and requires the players to learn how the monster is likely to react and coordinate their attacks to take advantage of the monster and predict its movements to bring numbers to bear.  The monster itself is very powerful and the survivors must make good choices to fight it.

Luck helps as well!
 Here Dlenn sets up the White Lion by anticipating the AI targeting priority.  She stabs the White Lion in the face, getting a crit which allows her to shear off the White Lion's "Glorious Mane" (a valuable resource as well as a chance to permanently increase the strength of the survivor... Dlenn was not insane at this point and missed out on the strength upgrade) and then runs away... toward the other survivors... getting isolated by the monster is very... very ... bad.

Unfortunately the AI knows this as well...
Samael moves to the rear of the monster and lands an attack... except that its actually a ploy by the monster... who now has Samael right where he wants him!

The "Clever Ploy" is in the hit location deck and also reshuffles the Hit location deck once played... to include the Clever Ploy itself.  Shuffle the deck well... nothing is quite as frustrating as having that evil card popping right back up!
 As a result of the Clever Ploy the White Lion grasps Samael and drags him away from the group to isolate him... doing grave damage to him in the process.  He is permanently made unable to use "survival" which is an essential skill to ... well.. surviving...

The White Lion Enrages on its activation... which does not bode well for our survivors.
With the mauled Samael down for the moment the White Lion returns to the fray and the damage begins to pile up on the survivors. They don't really have any protection to speak of and, fortunately, the damage tended to be broadly distributed.

The survivors are also beginning to understand that many attacks, if unsuccessful, cause the monster to move away from the attacker making unresolved hits null.  Its important to resolve attacks in a smart order and anticipate the results of failure.
 The turning point for our survivors... Jahira attacks the monster getting the "Fuzzy Groin" hit location... as the card describes it..."you hit the monster right in the ding dong."

She also rolls a lantern (crit) for damage!  This gives the monster the persistent injury "Lost Ding Dong" which really... really... really.. gets it angry.  The monster is livid, gains +1 damage which hurts a lot) and Jahira permanently gains the "Priority Target" token... the White Lion will attack her until she is dead!

The angry and enrage stack... which means the monster's hits are doing severer damage with every successful strike... with the monster needing 2+ on a d10 to hit... this fight needs to end soon. 

Dishing this kind of damage the monster quickly kills Jahira... the primary focus of it's ire and briefly loses its enraged status. 

Fortunately the monster is really beat up by this point and has few AI options remaining. This also means that it re-enrages immediately an remains in that state until the bitter end.








After a furious chase around the table Dlenn wounds the monster removing its last AI card.
The monster responds with its basic behavior which slaps Dlenn in the head for severe damage...  blinding her in one eye and leaving her prone before the beast...

Samael then sacrifices his founding stone and flings it at the monster scoring the killing blow and saving Dlenn!

What a fight!



The survivors then wander about and find a strange glowing column called "The Lantern Hoard". They understand it to be a safe area and, with with the other survivors that have also found their way to this spot, found their settlement here.

We entered into the settlement phase and determined the population, gender mix, spent resources building a Skinnery, a Bonesmith, and an Organ Grinder.  Dlenn emerges as the leader of the settlement and gains +1 Courage. They spent Innovations established some of their moral codes.. the first one is the Death Principle where they must decide what to do with their dead.  Do they Cannibalize or Bury? We chose Burial but that may have some long term complications given the limited food supply... we'll see.  They also developed Language and Consequences of Language which generates the core of the Innovations deck.  They then crafted armor and weapons and , with resources running low prepared to depart to hunt another White Lion.

It was late by this time so we called it a night.  I've got some reading to do and some idea what I need to paint up next for the campaign.  I expect some alternate survivors, some survivors in hide armor, and a Butcher.

There is still a lot to learn about the game but it seems like it'll be fun along the way.