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Sunday, July 10, 2016

Reaper Fire Giants

 When I first started thinking about getting back into tabletop roleplaying I realized that, for many years, I had been so focused on tabletop wargaming that my collection was stored in such a way or lacked the depth of minis Id like to have for RPGs .

Enter Reaper Bones Kickstarter!

These represented and affordable way to get my collection of dedicated roleplaying minis up to speed.  The Bones II Kickstarter continued in the same vein and these are from that project.

This group represents King Skorg Ironskull, Queen Vanja, and a Body Guard.

I've based these using gravel chips, which makes the bases quite heavy, to keep in theme with the Fire Giants from the Bones I group I did earlier.  That group had yellow spot colors instead of the green I used here.  I like the green better and am imagining the difference to be due to this being a Royal group while the previous set was rank and file warriors.

 I really like the body Guard model.  It's simple but has enough little decorations to differentiate it from the regular warriors.
 King Skorg Ironskull cuts a huge, and angry, figure. 

The skin was worked up from Vallejo Rose Brown and a wash of Secret Weapon Ruby.

The Base was Painted with Americana Alizarin Crimson.  This is a very inexpensive craft paint and really useful for times like this since the tiny gravel really eats a lot of paint on the base coat.  This was then dry brushed with Reaper Fire Orange twice.  GW Blood for the Blood God was applied to make little valleys of deep red and then a final, light, dry-brush of Vallejo Sunny Skin Tone to tie it all together.
 The Greens were worked up from the Reaper Olive Triad, washed with Secret Weapon Baby Poop, and then highlighted with Vallejo German Camouflage Bright Green from the Flames of War line.

Yellow metals were Army Painter Gold, Secret Weapon Flesh Wash, Vallejo Model Color Gold and Fantasy Forest Rustungs Farbe... (read silver of some sort)
 Vanja, Fire Giant Queen was one of my favorite concept drawings from the Bones II Kickstarter and the sculpt was pretty good too!  I really love the massive pile of hair!


 Hair being Vallejo Scrofulous Brown, Reaper Buckskin Pale and Secret Weapon Ruby wash.  The same process was used for all three giants but you'll notice Vanja's hair is a bit darker... I accidentally hit her head with a brush load of glistening green that I was unable to remove completely so I use a little Reaper Yellow from the yellow Triad, redid the buckskin pale and rewashed the ruby.  I think it gave a little more depth having done the process twice so... a fortuitous accident in my book!
 White metals were Vallejo Gun Metal Grey, P3 Armor Wash and a light brush up with Rustungs Farbe.
 As befits a Queen she has a fair load of gems on her.  I mixed the colors with red, yellow and green gems.
... and I almost forgot!  Since these are giants it might be nice to see them alongside a regular sized model!  So Here is Yoko the Psycho, from the Raging Heroes Toughest Girls of the Galaxy, being eyed suspiciously by the Fire Giant Body Guard... Careful Yoko that flamer isn't gonna scare this guy!

Tuesday, July 5, 2016

LT Parker in two versions

 A quick post as I'm madly getting things together for the impending move...

Two of the metal version of LT Parker from Raging Heroes TGG 1.

This was a very popular sculpt and has great imagery for a small unit champion/commander.  We see her carrying the ubiquitous ZoT! Energy Drink, both in hand and couple of cans spilling out of her pack,  sporting some official ZoT! Sun Shades, and smoking A Lucky ZoT! Glow Stick!  She is ready for action!
I've done her as Basic LT Parker in Olive, Brown and Ivory and as Veteran LT Parker in Prison Pride colors.  The kit comes with an alternate arm which I've used in the Veteran version.  It looks like a power glove of some sort but could also pass for a target designation device.

Due to my general incompetence as a photographer the rear view picture came out in this crazy low res that reminded me really strongly of the Borderlands art style... I may have to investigate that further, I mean the Jailbirds are already towing some Claptraps around! Making Lemonade!

Olives were worked up from Reaper Olive Triad and Secret Weapon Sewer Water, Ivory from P3 Menoth White Base, and Menoth White Highlight,  Prison Orange was Vallejo Scabrous Brown washed over white primer, washed with Secret weapon Orange and Secret Weapon Yellow Snow.  Anime blue hair was Reaper Nightmare Black washed over white Primer, highlighted with Vallejo Sky Blue and washed over with Secret Weapon Sapphire.  Anime pink hair was Reaper Brains Pink washed over with Secret Weapon Ruby.  ZoT! signature green was old Citadel Glistening Green washed over with Secret Weapon Sewer Water.

Hopefully I'll get some Reaper Bones up a bit later this week.  Then I'm hoping to get Space Papess Arthemesia VI, some scatter, and a pile of movement trays up before the pack out.

Tuesday, June 28, 2016

Supreme Ironcaster on Greater Abyssal

Its a Mantic kind of day.  I'm trying to clear the stuff that is currently on the table while I begin preparing to move at the end of next month.

I started this guy a while back when my wife, my nephew, and myself went on a Dwarf jag!  This is the first of the Mantic Abyssal Dwarfs that I painted as a result of my participation in the Kings of War 2 ed. Kickstarter.

The model is huge and based on Mantic's Dragon.  It uses the plastic body and wings of that model and marrys it to a huge metal head/saddle/Ironcaster.  It's a good thing the base is so large as the model is tres top heavy!
 The model was painted in sub assemblies, sprayed black and brushed up with basic colors then washed and highlighted.  The saddle area got some patterning that was buried under a few layers of red glaze.

The Ironcaster himself has filed teeth and looks to be wearing clothes made out of large bits of material roughly stitched together.  A very... evil cannibal... kinda vibe. I elected to treat it as the tanned hides of fallen foes... possibly used in the process by which the Greater Abyssal, which is a denizen of The Pit and not actually related to Dragons, was bound to the Ironcaster's service.
 The Model will also Serve in my WHFB Chaos Dwarf army... which exists in my collection mainly as an allied contingent from 3 ed... I've been collecting for a bit and will update to the Tamurkhan list using an appropriately heretical mix of Mantic and GW models.

I still have not made the transition to Age of Sigmar... and I may not for mass Fantasy Battles.  I understand its a good, fun, game but its not Warhammer as I know it so instead of leaping directly into something Nothammer from GW I'm looking at a lot of different rule sets.  So far I've investigated Kings of War, 9th Age, Shieldwolf, and Warthrone to fill that Mass Fantasy Battle slot.  Of that group, so far, I prefer 9th Age and Kings of War.  Warthrone seems a bit twitchy with leadership and Shieldwolf isn't as far along in development as the rest. It's also entirely possible that I'll just fall back into a modified WHFB 3 ed. updated with the models and some the rules improvements of the later editions.


Friday, June 24, 2016

A Tale of Two Ravens part 2. and some TGG 2 freebies

 Raven the Chainbreaker.  Iconic Freedom fighter of the Jailbirds.  This model is in a great pose that such screams rage and rebellion. 

Here they are in both scales... heroic 28mm and 54 mm.

I've depicted her armed with silver ammunition and blessed guns thinking that she is the best, and possibly last, line against the Kurganov Werewolves that hunt the elusive rebel Jailbirds.
 In 28mm she'll take the field mostly against KST (Kurganov Storm Troopers) in my adaptaion.  She'll have bonuses against the KST (Particularly against werewolves) and will, of course, have a price on her head that would make her joining a Jailbirds Division unit in KST service impossible.

She is wearing Prison Pride Orange and appears as the Bloody Red Banner of Revolution itself. 

 The models come in 4 parts and this version is resin. 
 The 54 mm version was a lot of fun and allowed me to more easily see some of the details that I might have missed on the 28... like the little smiley face button and ribbon or the boot straps that are mixed in with the rags around her legs.
 Next on deck are a couple of metal version Jailbird Division LT Parkers and something from Mantic's Abyssal Dwarf Army.


 Lastly a couple more of the freebies from the TGG2 Kickstarter!

Based for Mordheim is Scout Celenia who will also often serve as a vampire hunter both in Mordheim and in Frostgrave.  With her is the mascot Tobias although this one is intended for use with the SF version of the Sisters of Eternal Mercy.

Scout Celenia has an awful lot of armor for a scout so I chalk it up to the vampire problem... and trimmed her with a little green just to be kind of scout-y...  I like the red blaze in the middle of her abdomen and she'll have that in common with the rest of her order.

Monday, June 13, 2016

Vending machines and mail boxes scatter/objective markers



  Scatter really brings life to a table and a game.  I decided to work on some Vending Machines and mailboxes I got from Armor Cast about a year ago.  It then occurred to me that they might also make really good objective markers so I also numbered them on the bottom.  I can just see it now... the Dark Eldar fighting desperately for the Soda Machine!















 The mailboxes have a symbol (stylized arrow) that I cooked up to be the logo for the Kurganov Postal Service, or the Imperial Post..  Kind of still chewing those over so there ya are... a logo but missing the national emblem.  I left space for Imperial Eagles and am leaning in that direction. 






Typical from Armor Cast the resin had a fairly large number of bubbles but most of that occurred on the back of the vending machines and a bit in the snack items themselves.  Nonetheless they cleaned up well and took paint readily.  I really like the snack machines varied inventory.

 As usual the drink Machines became ZoT dispensers! "If its Hot grab a ZoT!"  I see ZoT as the signature drink of my Jailbirds... an energy drink with a big kick! Drink ICE COLD! for maximum effect!


 The snack company is L&R Snacks non-stop.

 "Loud & Ragin' --- Coyote Style!" Non Stop snacks for every mission!

That is some essential Coyote Crew food!



The name is, of course, a nod to Raging Heroes and the Toughest Girls of the Galaxy!


I failed to do before and after shots... ack!  I just grabbed some stuff and started painting!




I'm pretty happy with these machines and boxes and will have to keep an eye out for more in the same vein.







Sunday, June 5, 2016

Daughters of the Crucible TGG2





Daughters of the Crucible

Communication with the colony of Rorschach IV had been lost months ago and the Sisters of Eternal Mercy had dispatched the Daughters of the Crucible to find out why.  It was now clear that it had fallen victim to the predations of Void Elf pirates.

Unencumbered by the iconic power-armored habits favored by the rest of the Sisters the Daughters moved silently through the murky darkness of the warehouse in their own trademark body gloves. The Void Elves, under their infamous leader Ashara, had converted this structure into slave pens for the former inhabitants of the mining colony searching for control functions and guards.  The Daughters were careful not to alert any of the prisoners to their presence to preserve the element of surprise.  Clad as they were they could easily be mistaken for elves in the darkness, by humans anyway, so they moved quickly and purposefully about their mission.  Any Void Elf encountered was quickly, and silently, subdued by lightning quick strikes with bare hand and foot.  The Daughters have such control of their unique spiritual Martial Art that they seem to defy gravity itself when on the move.  Each silent punch, or kick, in the dark guided by the sure knowledge that an adversary would cross it's path.  Once on station Sister "Cookie" La Loca began the Mass, the flashes from her brace of double barreled revolvers turned the warehouse into a stop action film as she was illuminated, eyes closed, firing serenely and precisely into the Void Elf command element.  She recited "Darkness and Light"  as she fired and, at each congregational response, the other Sisters added their individual voice to the smoking darkness each consumed by ecstatic epiphany as she rode the "Sight" and the veritable hail of bullets never finding an accidental target... if targets were even the right word.  Sister Spookie Pepi, almost ethereal in the smoke and broken light, walked forward firing her brace of pistols, seemingly at random, while Void elves fell, surprised... as if they just happened into the line of fire.  By the time the prayer was complete the Void Elves had been destroyed and the liberation of the faithful could begin.









The Daughters of the Crucible are one of the few Orders dedicated primarily to service and street ministry maintained by the Sisters of Eternal Mercy.  Often seen among the masses of the cities they maintain close contact with the lowest members of the societies they serve and have become adept  at infiltration, quick strike, rapid response and covert operations.  The Daughters are among the most beloved units fielded by the Order and are uniquely equipped for their task.  They have always maintained their direct connection to the people they serve, even as the rest of the Sisters of Eternal Mercy drifted into splendid isolation and political distraction.  They are among the most spiritual of the Sisters that remain visible to the people, famed for their charity and compassion, their movements are almost magical. Typically they are employed independently, at squad strength or less, for missions where a full Battle Congregation would be difficult or impossible to use.  They are also used when the Order deploys a full Congregation in the role of scout or saboteur.





Equipment and abilities:

Eschewing the signature power armored habits of the Sisterhood at large in favor of psychically sensitive body gloves that neutralize their silhouette, scent, sound, and heat signatures to maximize their infiltration abilities they also carry unique double barreled revolvers which allow for very high burst rates of close range fire and they ability to carry specialized munitions.  The Daughters are also masters of unarmed combat and both abilities are influenced by their devotion.  They appear to have a precognitive  ability they call "The Sight" triggered by ritual prayer which permits them to melee or fire with their eyes closed for a boost to accuracy.  They are not technically even aiming at an opponent in this state but firing down lines of destiny and probability where their opponents literally move to intercept the bullet, foot, or fist that just happens to cross their path. This is an especially useful ability for night fighting and ambush tactics.   





I think there will be 9 different models for this unit (4 in the troops set and 5 in the command group) I managed to get 4 but am not certain which group set the come from... and it may be both.

Most of the Sisters of Eternal Mercy are armored up and they even have some terminator equivalents. The exceptions are the Davidians, which make great stand ins for Repentia, and the Daughters of the Crucible which I'll likely use as agents of the Inquisition or part of an Inquisitor's retinue. 
 The colors here are chosen to fit in with a daemon Hunter army that has been a regular feature at the annual Geekfest.  I recently acquired it from it's builder and painter A.M. and it'll be the subject of its own post in the near future... but more on that later!

I thought about adding Inquisition Icons to these, and left room to do it later, but I have hopes that Raging Heroes might produce their own game so decide to hold off a little while on the specific details.
 Ahh here is one of the Freebies from the TGG2 it's a mascot for the Sister's and... ack!  I can't remember if it's Vladimir or Tobias!  I have it labelled as Tobias but now.... I wonder!

I decided to go completely fanciful with the color scheme to emphasize its chimerical nature.  Kind of like an attack Owl/Parrot/Raccoon... in crazy colors!

The wee beastie is on a log which I extended a bit with greenstuff to get a better angle when viewed from the tabletop.  I typically paint things for view from three feet and on a gaming surface.  Often there are really cool figures with gorgeous faces.... looking down... and thus... un-viewable in the game environment.  I try to notice this and adjust the angles where I can.
 The sisters have colorful names as they are unit of Heroines or Champion types and not really faceless troopers.  From top to bottom of the post they are:  Sister "Cha Cha" Clemencia, Sister "Cookie" La Loca, Sister "Spookie" Pepi, and Sister "Two Tricks" Felicidad.
 The Daughters of the Crucible are part of the Toughest Girls of the Galaxy 2 Kickstarter from Raging Heroes.  If you like these you can still pledge for a couple of more days. They plan to open the Pledge Manager this week and will close pledges at that time.

Thursday, May 26, 2016

Toughest Girls of the Galaxy 2 Preview; Executrix Champion Sephea and Dark Elf Mascot Violet



I got a preview set of the the freebies from the Toughest Girls of the Galaxy 2 "Darkness and Light" (TGG 2) and I'll be painting them up just as fast as I can manage but, even though the freebie set contains Sisters and Lust Elves I really fixed on Executrix Sephea and the Mascot Violet as my first targets.

 Its kind of funny that I first got interested in the Kickstarter because of the Sisters of the Chalice/Orphanage and then became completely enthralled by the Lust Elves and now have really started looking hard at the Void and Dark Elves.

 I usually play Dark Eldar in 40K and have proxied some RH stuff in my armies before... Asharah SF version as the Archon of the Blood Rain, and the Blood Vestals SF version for Wyches as well as the fantasy versions for Witch Elves.  Because I have a full blown Dark Eldar army already built and painted up I thought I'd have less interest in proxy Dark Eldar... boy was I wrong about that!  At this point I'll be building a parallel pure Void Elf army, complete with its own backgrounds, as kind of a "Darker Eldar" army that is related to my main Force  "The Blood Rain".



The figures are very finely detailed and crisply cast.  There are few mold lines and they are generally well placed.  After a thorough cleaning I primed up Sephea and Violet and set to work.







The Blood Rain has a very identifiable color scheme and the new Void Elf Shard is going to as well.  First things first, Asharah's Void Elves will be the "Vertigo Shard" and will have a lot of asymetric designs worked into the heroes and vehicles... I'm thinking that the Blood Rain will retain the old school Dark Eldar vehicles while the Vertigo Shard will get the new style... we'll see how that plays out for troops but these minis are so inspiring I might go there!

My first thought is to take the iconic Incubi... all black and skulls and scary... and re-imagine them in rose and indigo.  You see that here with Sephea and Violet... who will serve as the Shard's Communion Familiar... sort of a modified creature that talks to lesser beings so the Void Elves don't have to... The actual Executrix troops will have the same, or a reverse, of Sephea's scheme... all depends on how the rose sits against the flesh... tricksey!

 I imagine Executrix Sephea's first meeting with Val'orn Archon of the Hidden Kindred to have gone something like this:


 "Dire Lord!  The Void Kin vessel approaches as anticipated." whispered the diminutive Communion Familiar.
Archon Val'orn of the Hidden Kindred, vassals of the Blood Rain Kabal, winced.  He did not agree with this course of action but the Kabal  had chosen this path and he was compelled to obey.

 "Dispatch Ar'Rrath" he directed.








 "Void Sisters we welcome your arrival and look forward to this exchange. Klaivex Ar'Rrath is on his way to you. When can we expect your Executrix?" the tones of the communion familiar were carefully cultivated... radiating an indifference just short of actual insult... it was unclear, to the uninitiated, whether or not a reply was actually expected.


 "You may expect me now." replied a lilting and remotely amused voice from the foot of the command dais.  A tall blonde female Void Elf, for no outsider had ever seen a male Void Elf... if indeed any of them existed, clad in brilliant blue and pale rose armor stood gracefully in the single moment before the command deck erupted in furious activity.




 Two Incubi clad in the heavy armor, and bearing the signature great blades of their profession, moved rapidly to flank the new arrival.


 "How quaint, you actually wear....black... oh, and skulls.... yes there are skulls!  I imagine that is fearsome!" mused the newcomer.






















"Stay your blades Incubi!" laughed Val'orn "I suspect this is Executrix Sephea... your new Klaivex."

The Incubi came to a sudden, and complete, halt as Val'orn turned his attention to Sephea... "I expect to learn something of that trick as part of this exchange but recommend that you use it with caution while you are among the Blood Rain."

For all his glib demeanor Val'orn was off his guard.  The Void Elves had a reputation that was equal parts mystery and terror, even by the standards of the Kabal, but this sparkling gem did not align with his own vision of fear.

"As you command Dire Lord, although... if I might mention such a trifle... while caution might be useful if simple fear is your desire" a slight pause, a blatantly incredulous eye cast toward the Incubi she was to command, she continued "it's usefulness is substantially diminished when invoking true terror."

"We shall see Executrix... we shall see..."  Val'orn retreated within the protective void bubble of his command throne and wondered again about the wisdom of this course.



The story is still unfolding but such an auspicious beginning!




Sephea and Violet, in its role as Communion Familiar. The Mascot "Violet" should probably be renamed to "Indigo" in my service since I painted her that way... but, reduce confusion, Violet she remains!

Sephea seen paired with a rare female Archon from GW.

Oh... before I forget completely!

Painting notes:

Skin: Basic Flesh (Vallejo), Flesh Wash (P3), retouched with Basic Flesh.

Indigo areas: Nightmare Black (Reaper), Deep Sky Blue (Vallejo) highlights, wash Sapphire (Secret Weapon), spot highlights Deep Sky Blue.

Rose areas: Rose Brown (Vallejo), highlights Brains Pink (Reaper), wash Drying Blood (Secret Weapon), retouch Rose brown, spot highlight brains pink.

Designs in the rose area were painted between just before the first wash using Deep  Red (Reaper)



I based her on the same Blasted Swamp (Secret Weapon) bases that majority The Blood Rain is based on.  I thought about a separate basing scheme for the Vertigo Shard but they may still be used with the Blood Rain quite a lot and it will be more unifying to have the bases regularized.

Oh! before I forget.... Sephea and Violet are both part of the big pile of freebies you get for pledging at the LT. level or higher.  It's still possible to join the Kickstarter if you do it before the Pledge Manager opens.  Raging Heroes expects this to happen in less than two weeks.

Next up... Nuns with Guns!