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Friday, June 24, 2016

A Tale of Two Ravens part 2. and some TGG 2 freebies

 Raven the Chainbreaker.  Iconic Freedom fighter of the Jailbirds.  This model is in a great pose that such screams rage and rebellion. 

Here they are in both scales... heroic 28mm and 54 mm.

I've depicted her armed with silver ammunition and blessed guns thinking that she is the best, and possibly last, line against the Kurganov Werewolves that hunt the elusive rebel Jailbirds.
 In 28mm she'll take the field mostly against KST (Kurganov Storm Troopers) in my adaptaion.  She'll have bonuses against the KST (Particularly against werewolves) and will, of course, have a price on her head that would make her joining a Jailbirds Division unit in KST service impossible.

She is wearing Prison Pride Orange and appears as the Bloody Red Banner of Revolution itself. 

 The models come in 4 parts and this version is resin. 
 The 54 mm version was a lot of fun and allowed me to more easily see some of the details that I might have missed on the 28... like the little smiley face button and ribbon or the boot straps that are mixed in with the rags around her legs.
 Next on deck are a couple of metal version Jailbird Division LT Parkers and something from Mantic's Abyssal Dwarf Army.


 Lastly a couple more of the freebies from the TGG2 Kickstarter!

Based for Mordheim is Scout Celenia who will also often serve as a vampire hunter both in Mordheim and in Frostgrave.  With her is the mascot Tobias although this one is intended for use with the SF version of the Sisters of Eternal Mercy.

Scout Celenia has an awful lot of armor for a scout so I chalk it up to the vampire problem... and trimmed her with a little green just to be kind of scout-y...  I like the red blaze in the middle of her abdomen and she'll have that in common with the rest of her order.

Monday, June 13, 2016

Vending machines and mail boxes scatter/objective markers



  Scatter really brings life to a table and a game.  I decided to work on some Vending Machines and mailboxes I got from Armor Cast about a year ago.  It then occurred to me that they might also make really good objective markers so I also numbered them on the bottom.  I can just see it now... the Dark Eldar fighting desperately for the Soda Machine!















 The mailboxes have a symbol (stylized arrow) that I cooked up to be the logo for the Kurganov Postal Service, or the Imperial Post..  Kind of still chewing those over so there ya are... a logo but missing the national emblem.  I left space for Imperial Eagles and am leaning in that direction. 






Typical from Armor Cast the resin had a fairly large number of bubbles but most of that occurred on the back of the vending machines and a bit in the snack items themselves.  Nonetheless they cleaned up well and took paint readily.  I really like the snack machines varied inventory.

 As usual the drink Machines became ZoT dispensers! "If its Hot grab a ZoT!"  I see ZoT as the signature drink of my Jailbirds... an energy drink with a big kick! Drink ICE COLD! for maximum effect!


 The snack company is L&R Snacks non-stop.

 "Loud & Ragin' --- Coyote Style!" Non Stop snacks for every mission!

That is some essential Coyote Crew food!



The name is, of course, a nod to Raging Heroes and the Toughest Girls of the Galaxy!


I failed to do before and after shots... ack!  I just grabbed some stuff and started painting!




I'm pretty happy with these machines and boxes and will have to keep an eye out for more in the same vein.







Sunday, June 5, 2016

Daughters of the Crucible TGG2





Daughters of the Crucible

Communication with the colony of Rorschach IV had been lost months ago and the Sisters of Eternal Mercy had dispatched the Daughters of the Crucible to find out why.  It was now clear that it had fallen victim to the predations of Void Elf pirates.

Unencumbered by the iconic power-armored habits favored by the rest of the Sisters the Daughters moved silently through the murky darkness of the warehouse in their own trademark body gloves. The Void Elves, under their infamous leader Ashara, had converted this structure into slave pens for the former inhabitants of the mining colony searching for control functions and guards.  The Daughters were careful not to alert any of the prisoners to their presence to preserve the element of surprise.  Clad as they were they could easily be mistaken for elves in the darkness, by humans anyway, so they moved quickly and purposefully about their mission.  Any Void Elf encountered was quickly, and silently, subdued by lightning quick strikes with bare hand and foot.  The Daughters have such control of their unique spiritual Martial Art that they seem to defy gravity itself when on the move.  Each silent punch, or kick, in the dark guided by the sure knowledge that an adversary would cross it's path.  Once on station Sister "Cookie" La Loca began the Mass, the flashes from her brace of double barreled revolvers turned the warehouse into a stop action film as she was illuminated, eyes closed, firing serenely and precisely into the Void Elf command element.  She recited "Darkness and Light"  as she fired and, at each congregational response, the other Sisters added their individual voice to the smoking darkness each consumed by ecstatic epiphany as she rode the "Sight" and the veritable hail of bullets never finding an accidental target... if targets were even the right word.  Sister Spookie Pepi, almost ethereal in the smoke and broken light, walked forward firing her brace of pistols, seemingly at random, while Void elves fell, surprised... as if they just happened into the line of fire.  By the time the prayer was complete the Void Elves had been destroyed and the liberation of the faithful could begin.









The Daughters of the Crucible are one of the few Orders dedicated primarily to service and street ministry maintained by the Sisters of Eternal Mercy.  Often seen among the masses of the cities they maintain close contact with the lowest members of the societies they serve and have become adept  at infiltration, quick strike, rapid response and covert operations.  The Daughters are among the most beloved units fielded by the Order and are uniquely equipped for their task.  They have always maintained their direct connection to the people they serve, even as the rest of the Sisters of Eternal Mercy drifted into splendid isolation and political distraction.  They are among the most spiritual of the Sisters that remain visible to the people, famed for their charity and compassion, their movements are almost magical. Typically they are employed independently, at squad strength or less, for missions where a full Battle Congregation would be difficult or impossible to use.  They are also used when the Order deploys a full Congregation in the role of scout or saboteur.





Equipment and abilities:

Eschewing the signature power armored habits of the Sisterhood at large in favor of psychically sensitive body gloves that neutralize their silhouette, scent, sound, and heat signatures to maximize their infiltration abilities they also carry unique double barreled revolvers which allow for very high burst rates of close range fire and they ability to carry specialized munitions.  The Daughters are also masters of unarmed combat and both abilities are influenced by their devotion.  They appear to have a precognitive  ability they call "The Sight" triggered by ritual prayer which permits them to melee or fire with their eyes closed for a boost to accuracy.  They are not technically even aiming at an opponent in this state but firing down lines of destiny and probability where their opponents literally move to intercept the bullet, foot, or fist that just happens to cross their path. This is an especially useful ability for night fighting and ambush tactics.   





I think there will be 9 different models for this unit (4 in the troops set and 5 in the command group) I managed to get 4 but am not certain which group set the come from... and it may be both.

Most of the Sisters of Eternal Mercy are armored up and they even have some terminator equivalents. The exceptions are the Davidians, which make great stand ins for Repentia, and the Daughters of the Crucible which I'll likely use as agents of the Inquisition or part of an Inquisitor's retinue. 
 The colors here are chosen to fit in with a daemon Hunter army that has been a regular feature at the annual Geekfest.  I recently acquired it from it's builder and painter A.M. and it'll be the subject of its own post in the near future... but more on that later!

I thought about adding Inquisition Icons to these, and left room to do it later, but I have hopes that Raging Heroes might produce their own game so decide to hold off a little while on the specific details.
 Ahh here is one of the Freebies from the TGG2 it's a mascot for the Sister's and... ack!  I can't remember if it's Vladimir or Tobias!  I have it labelled as Tobias but now.... I wonder!

I decided to go completely fanciful with the color scheme to emphasize its chimerical nature.  Kind of like an attack Owl/Parrot/Raccoon... in crazy colors!

The wee beastie is on a log which I extended a bit with greenstuff to get a better angle when viewed from the tabletop.  I typically paint things for view from three feet and on a gaming surface.  Often there are really cool figures with gorgeous faces.... looking down... and thus... un-viewable in the game environment.  I try to notice this and adjust the angles where I can.
 The sisters have colorful names as they are unit of Heroines or Champion types and not really faceless troopers.  From top to bottom of the post they are:  Sister "Cha Cha" Clemencia, Sister "Cookie" La Loca, Sister "Spookie" Pepi, and Sister "Two Tricks" Felicidad.
 The Daughters of the Crucible are part of the Toughest Girls of the Galaxy 2 Kickstarter from Raging Heroes.  If you like these you can still pledge for a couple of more days. They plan to open the Pledge Manager this week and will close pledges at that time.

Thursday, May 26, 2016

Toughest Girls of the Galaxy 2 Preview; Executrix Champion Sephea and Dark Elf Mascot Violet



I got a preview set of the the freebies from the Toughest Girls of the Galaxy 2 "Darkness and Light" (TGG 2) and I'll be painting them up just as fast as I can manage but, even though the freebie set contains Sisters and Lust Elves I really fixed on Executrix Sephea and the Mascot Violet as my first targets.

 Its kind of funny that I first got interested in the Kickstarter because of the Sisters of the Chalice/Orphanage and then became completely enthralled by the Lust Elves and now have really started looking hard at the Void and Dark Elves.

 I usually play Dark Eldar in 40K and have proxied some RH stuff in my armies before... Asharah SF version as the Archon of the Blood Rain, and the Blood Vestals SF version for Wyches as well as the fantasy versions for Witch Elves.  Because I have a full blown Dark Eldar army already built and painted up I thought I'd have less interest in proxy Dark Eldar... boy was I wrong about that!  At this point I'll be building a parallel pure Void Elf army, complete with its own backgrounds, as kind of a "Darker Eldar" army that is related to my main Force  "The Blood Rain".



The figures are very finely detailed and crisply cast.  There are few mold lines and they are generally well placed.  After a thorough cleaning I primed up Sephea and Violet and set to work.







The Blood Rain has a very identifiable color scheme and the new Void Elf Shard is going to as well.  First things first, Asharah's Void Elves will be the "Vertigo Shard" and will have a lot of asymetric designs worked into the heroes and vehicles... I'm thinking that the Blood Rain will retain the old school Dark Eldar vehicles while the Vertigo Shard will get the new style... we'll see how that plays out for troops but these minis are so inspiring I might go there!

My first thought is to take the iconic Incubi... all black and skulls and scary... and re-imagine them in rose and indigo.  You see that here with Sephea and Violet... who will serve as the Shard's Communion Familiar... sort of a modified creature that talks to lesser beings so the Void Elves don't have to... The actual Executrix troops will have the same, or a reverse, of Sephea's scheme... all depends on how the rose sits against the flesh... tricksey!

 I imagine Executrix Sephea's first meeting with Val'orn Archon of the Hidden Kindred to have gone something like this:


 "Dire Lord!  The Void Kin vessel approaches as anticipated." whispered the diminutive Communion Familiar.
Archon Val'orn of the Hidden Kindred, vassals of the Blood Rain Kabal, winced.  He did not agree with this course of action but the Kabal  had chosen this path and he was compelled to obey.

 "Dispatch Ar'Rrath" he directed.








 "Void Sisters we welcome your arrival and look forward to this exchange. Klaivex Ar'Rrath is on his way to you. When can we expect your Executrix?" the tones of the communion familiar were carefully cultivated... radiating an indifference just short of actual insult... it was unclear, to the uninitiated, whether or not a reply was actually expected.


 "You may expect me now." replied a lilting and remotely amused voice from the foot of the command dais.  A tall blonde female Void Elf, for no outsider had ever seen a male Void Elf... if indeed any of them existed, clad in brilliant blue and pale rose armor stood gracefully in the single moment before the command deck erupted in furious activity.




 Two Incubi clad in the heavy armor, and bearing the signature great blades of their profession, moved rapidly to flank the new arrival.


 "How quaint, you actually wear....black... oh, and skulls.... yes there are skulls!  I imagine that is fearsome!" mused the newcomer.






















"Stay your blades Incubi!" laughed Val'orn "I suspect this is Executrix Sephea... your new Klaivex."

The Incubi came to a sudden, and complete, halt as Val'orn turned his attention to Sephea... "I expect to learn something of that trick as part of this exchange but recommend that you use it with caution while you are among the Blood Rain."

For all his glib demeanor Val'orn was off his guard.  The Void Elves had a reputation that was equal parts mystery and terror, even by the standards of the Kabal, but this sparkling gem did not align with his own vision of fear.

"As you command Dire Lord, although... if I might mention such a trifle... while caution might be useful if simple fear is your desire" a slight pause, a blatantly incredulous eye cast toward the Incubi she was to command, she continued "it's usefulness is substantially diminished when invoking true terror."

"We shall see Executrix... we shall see..."  Val'orn retreated within the protective void bubble of his command throne and wondered again about the wisdom of this course.



The story is still unfolding but such an auspicious beginning!




Sephea and Violet, in its role as Communion Familiar. The Mascot "Violet" should probably be renamed to "Indigo" in my service since I painted her that way... but, reduce confusion, Violet she remains!

Sephea seen paired with a rare female Archon from GW.

Oh... before I forget completely!

Painting notes:

Skin: Basic Flesh (Vallejo), Flesh Wash (P3), retouched with Basic Flesh.

Indigo areas: Nightmare Black (Reaper), Deep Sky Blue (Vallejo) highlights, wash Sapphire (Secret Weapon), spot highlights Deep Sky Blue.

Rose areas: Rose Brown (Vallejo), highlights Brains Pink (Reaper), wash Drying Blood (Secret Weapon), retouch Rose brown, spot highlight brains pink.

Designs in the rose area were painted between just before the first wash using Deep  Red (Reaper)



I based her on the same Blasted Swamp (Secret Weapon) bases that majority The Blood Rain is based on.  I thought about a separate basing scheme for the Vertigo Shard but they may still be used with the Blood Rain quite a lot and it will be more unifying to have the bases regularized.

Oh! before I forget.... Sephea and Violet are both part of the big pile of freebies you get for pledging at the LT. level or higher.  It's still possible to join the Kickstarter if you do it before the Pledge Manager opens.  Raging Heroes expects this to happen in less than two weeks.

Next up... Nuns with Guns!



























Sunday, May 22, 2016

JR Miniatures Reactor Building Ruins and Destroyed Robotics Lab and more...

A while back I picked up JR Miniatures' Reactor Building Ruins and Destroyed Robotics Lab.  I got a set as a gift for my nephew and a set for myself which languished in the box for the next couple of years while we moved around the world... twice! 

I recently unearthed my set from the big pile of boxes and decided to paint them up as I had turned up short on SF terrain for a game this week.

This first one is the Reactor Building Ruins.  I got started with a black spray paint than worked up the interior walls as plastered, tiled, and metal.  When thinking about ruins, especially modern or SF I tend to think gray.  Not because the building might have originally been gray but more that they were probably constructed primarily of concrete or something similar... this will be pulverized in the destruction of the building and coat everything with the gray dust.

You can see Mortaria for scale wandering through the ruins.


First came the plaster which is Menoth Base (P3) and a brush up of Splintered Bone (Reaper).

Grays were next using Dark Grey (Craft Smart) and a brush up of Misty White (Reaper)

After the grays I did metals using gun metal gray (Vallejo) then the GW technical paints Ryza Rust and Typhus Corrosion with top brush of Misty Gray (Reaper) and Rustungs Farbe (Old Gamecraft labelled Fantasy Forest... but yeah its just silver :))

The chest was done using my standard wood process described in detail here 



I kind of liked the textured walls that make the building look reinforced.



I'm not really sure how the building names were derived although the Destroyed Robotics Lab has a lot of regularly spaced holes in the walls like for power conduits or tubing of some sort. 




















 Here is a "before shot" , I find I often skip that because I just see the finished thing in my head.







 I liked the layout of these and they are really useful terrain pieces on the tabletop.  The spacing is very good and the models take paint very well.  The two buildings took were turned out in a couple of hours with almost zero prep.






As the games progress I'll add slogans and posters etc... evolving scenery!










 Next up A few shots of the WiP Raging Heroes 54mm Raven the Chainbreaker. 



There was some minor bubbling mostly in the top of the head and in the small of the back.  This bubbling was mild and the tiny pits were easily filled with liquid greenstuff. Bubbling of this type is common and not a cause for concern. 

Otherwise the casting was very clean with just a couple of vents in the small of the back to sort out.

I did manage to break the connecting chain between the to poles of her back banner while cleaning the model but I kind of liked the way it looked broken so just cleaned up around the chain link and left it swinging free.
 Here you can see the elements of the base being worked in.  The base is built up with white pumice (vallejo) some square brass tube (GW) and a resin scanner (GW).
 I got really excited about the incoming Toughest Girls of the Galaxy 2: Darkness and Light Kickstarter and began working on basing schemes for the various factions.


 I settled on this for the basic SF Sister's of the Chalice.  I then realized that the Sister's have no "Bike" equivalent so I'll redirect these bike bases to the Jailbirds... so I guess you'll be seeing those bikes in the near future!
... and finally... a glimpse at the main painting tray. I seem to have a dozen figures on the tray all in various states of WiP...

It has some really cool stuff on it... more on those next time!