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Wednesday, August 15, 2018

Order of Vampire Hunter Thralls and a fast yellow/orange process

 Here are the Thralls from the core set of The Order of Vampire Hunters board-game.

These are a speed paint and some technique experiments so they were not cleaned up prior to painting.  I'll do some clean up on the Bosses and Character models. 

This game portrays vampires in more of the "Blade" vein than the Anne Rice so I decided to go with a really inhuman look for the thralls.
 I used the new Nighthaunt Gloom technical paint from Citadel.  Its very similar to the Algae Wash from Secret Weapon.  The models were sprayed Khaki and dry-brushed Sandstone and then a second dry-brush of Sandstone/Pure White.  Nighthaunt Gloom was painted over this base.
 Because there are only two models in the pile, and I didn't want to go down the conversion rabbit hole,  I decided to go for a rabble look by painting many different colors of clothes.

During this time I was talking to a friend who was interested in getting some better yellows on his minis so here is what I'm doing for the yellows and oranges here.

There are two paths discussed here... one for a fresh yellow from the primer up and one for adjusting an existing yellow.

For the "Yellow from scratch" path see the shirt on the left.  Its been sprayed Khaki and dry-brushed with Sandstone and then with Graveyard Bone (Reaper).









Next  is a thin, watery layer of Marigold Yellow (Reaper) but any orange yellow will do.  A more brown yellow also works here as this is just to establish tone and shadow.  Marigold Yellow is part of the Reaper yellow triad as the shade tone.

 Here you can see how watery and thin the coat is.  Basically the consistency of milk being careful to chase out the bubbles.  I often add a drop of Glaze Medium (Vallejo) which extends the working time of the paint and prevents tidal lines on the model.  I did that here.  I tend to use 1/4 to 1/3 when doing this.













The base yellow looks like this when dry.

 Next I'll dry-brush Pale Saffron (Reaper) this will establish the baseline color.  Pale Sapphron is a yellow yellow...like Sunz Yellow.



















I painted Pale Saffron first for the female model so we can see how to adjust an existing basic yellow.

















I'll wash the existing yellow on the female model with Yellow Snow (Secret Weapon)and a drop of Glaze Medium, You can see how its now looking a bit like the male model with a sort of orangery tint in the shadows.  You can also achieve this with a very thin wash of made of any orange/yellow paint I often use premixed washes for consistency and ease.

A note, and shameless plug, about Secret Weapon washes.  They are very densely pigmented for a premix wash while remaining highly translucent. I often (as I did here) add a drop of Glaze Medium to them.  I tend to use them as targeted washes without dilution and area washes when diluted.

Secret Weapon can be ordered directly from their website where they offer a military discount on all of their products and deliver to APO/FPO addresses if your Local Brick and Mortar doesn't carry them.  A bottle of this stuff goes a very long way.








Once dry I layered Lemon Yellow (Reaper) to get a nice bright yellow.  I think the "Salvage Yellow" reads really well while the "Yellow from scratch" is more subtle.  That said they both do the job!

As a bonus you can jump directly to a very nice orange here by doing an area wash of Orange (Secret Weapon) or by diluting an orange paint to make a very thin wash. 




 Our "Yellow from scratch" workup on the pants of the figure on the right after one coat of Orange wash.

The last bit is lining. Often I use the old Black Lining technique to get separation of color and imply depth between say... skin and clothes... Black is an easy go to choice and works with almost everything but sometimes I prefer other dark colors.

Below I've used a Sepia Liner (Reaper) to add some definition and depth to the model.  Its especially helpful to outline light colors like white, yellow, pink... etc.. as they tend to just fade into the next color if left to their own devices.


This guy just needs his Prisoner ID number and a little more base work!


On the bench are Kingdom Death inspired terrains an amazing Raging Heroes champion and a gaggle of medieval children from Brugleburg.


Thats it for today!

Wednesday, August 8, 2018

The Order of Vampire Hunters: Core set Hunters, Star Saga furniture, and Varseesh the Venomous from Raging Heroes

 This amazing Alaskan summer has been hard on my painting schedule!  So much to see and do while the days are still long!

But... I did manage to get some stuff done!

I read through "The Order of Vampire Hunters" rule-book and realized two things.  One:  That this game was more complex than I thought it would be and Two: That Dark Gate Games really loved the subject and was serious about creating an awesome game!
 The game is almost a lightweight RPG and the characters will develop a bit over the course of a campaign.  Replay-ability is good and there are some cool expansions that add to the two campaigns presented in the core set.

I managed to persuade my wife to take a pause in our Kingdom Death campaign to give this a shot and she agreed... on the condition that I paint up the Hunter party first!  So....

The Kingdom Death terrain I had in the queue got pushed back just a bit to make room for the basic Hunter party.  So here they are: Sarah, Magenta, Stephen, and Joshua.
 At first look I was put off by the models as the scale felt a little odd.  At second glance I realized it wasn't the scale but the proportions... these models are sculpted in a tall thin style like CLAMP anime characters. 


 I painted these primarily with washes over a Khaki base coat with highlights placed on the base coat and top highlights layers on after the base color wash.

The bases are cast on the models and I used Agrellan Badland (Citadel) to add texture for the feel of decayed interior spaces with old tile and linoleum covered with the small debris of abandoned spaces since the game takes place inside the vampire lairs.  I drew in black lines to represent the gaps between the tile and built up the Agrellan Badland on the tiles to create some actual depth to the design.

The bases were then given a splotchy cover of Sewer Water (Secret Weapon) mixed with Wash Medium (Vallejo).  Once dry they were stippled with a semi dry cover of Buckskin Pale (Reaper). 





Finally I used Green Black Wash (Secret Weapon) to re-line the spaces between the tiles to add some mildew to the look.

Finally I added Pete and the Extractor to the crew.  Pete is a sort of semi-character and really functions more like a piece of equipment than a Hunter.  He does not enter the lair but is stationed at an exit door, or window, and uses his Extractor to winch vampires, speared by a hunter equipped with Pete's spear, into the sunlight and their fiery demise.

Because of this I gave him a different base treatment to represent him standing outside

Onward!

Last post I announced that I had completed the painting of Star Saga: Wave 1.

Imagine my chagrin when I discovered these shelves and armory racks hiding among the Kingdom Death terrain!

Ack!

Now I can announce, with reasonable certainty, that Wave 1 of Star Saga is completely painted...






Shown above with CURBY for scale I've attempted to match the white process with the rest of the furniture in a sort of Mass Effect meets Borderlands style.  Fortunately I used the Reaper Bone Triad for the whites so it was fairly straight forward to replicate it... I just had to remember the lining with Algae (Secret Weapon).

 On to Varseesh the Venomous!  This is from the Raging Heroes TGG2 Kickstarter.  I think she'll make a great foe for the Vampire Hunters!  I'll also use her in my Lust Elf army, of course, but this model makes for a great, small format, boss adversary.  She's dead scary!

The model was well thought out and I was able to get good access to the interior areas by leaving the front leg off for a lot of the painting process.
 I liked how well the individual snakes were articulated and I was tempted to make a more complex color scheme on them... probably will for the next one!

On the desk currently are the delayed Kingdom Death Terrain pieces and Xehzirhya: Lust Elf Demon Stead Rider (SF) from Raging Heroes.  Also getting some assembly are a few survivors from our Kingdom Death Campaign with updated armors.

Build it!
Paint it!
Play it!

Wednesday, July 25, 2018

Mahaleezariah, Lust Elf Matriarch

 Mahaleezariah, Lust Elf Matriarch is a medium large model with a lot of fiddly bits.

I love the concept of the model but the most commonly used poses emphasized the weaknesses inherent in the joins for the numerous claws and the two 'body bag' sleeve/skirt accessory panels so I shifted a few things around and ended up with a pose that was stable enough for game-play and even survived a couple of inevitable drop events!

Shown here as a WiP with a WiP of Varseesh the Venomous for a sense of scale.


 Among the swaps was the addition of a weighted base which makes her much more stable.  The Body Bag skirts are huge sails that catch the slightest breeze and are also handling obstacles for a figure intended to be used as a game piece so I changed the contact point on the back of the model and brought them closer in to the body and tilted them to imply a swishing motion.

The claw array was also realigned with a pair out front and another pair arching over her shoulders.  The front pair is attached to the main sword hands as well as the torso while the shoulder pair is glues to the horns making a stable point to grip the model by for moving it around the tabletop.
 Moving the body bag skirt involved a little greenstuff to make the new attachment points and gluing the two panels together to improve stability and to present a long, continuous,  wall of body bags.

For colors... I'm still sorting out a direction for the lust elves... I've done a lot of them in red schemes but thought I'd give the Matriarch a purple panoply to mark her as special... as if her size alone would not do that!  I've also retained this bright greenish hair that I used for many of the Blood Vestals.  I'm an anime fan and it shows a bit!

The purple was Witch Purple (Reaper) with Pure White added to it for layering and highlights.
The Green was Verdigris (Secret Weapon) a wash of Green Wash (Secret Weapon) and re-application of Verdigris.
Varseesh the Venomous (SF ver.) WiP for scale again. This time she's showing off a pair of 3D printed Dog Houses from the Rampage Lost Islands Kickstarter.

Next on the list, finish up Varseesh and knock out a small pile of 3D printed terrain for the Kingdom Death campaign.

Thursday, July 5, 2018

Star Saga Doors

 Ok, I'm reasonably certain this finishes off the Star Saga Kickstarter Wave 1... its always nice to wrap up before the next wave hits but that so rarely happens!

Once I got into the swing of painting these I started thinking about fun times playing Borderlands... and the very cool art style they used for that game.  I ended up painting in that direction...  not quite as exaggerated as the Borderlands stuff but certainly leaning that way.
 I had a lot of help from the decals put out by Thor Miniatures.  These are the best water-slide transfers that I've used in terms of ease of application.  Just a little dip in the water and they are eager to slide off the backing sheet.

These decals are from the District 9 set except the bio scanners on some of the large doors came from a miniature eye set.











A couple of Star Saga minis for scale with the doors.  You can see the color stripes on the doors are the same as the navigation stripe colors on the bases of these models.  I actually used a third color of navigation stripe on a few of the models but elected to limit the doors themselves to two colors.


 The Borderlands theme elements are visible in the gray-green lining and the patchy edge highlights.  There is also a little targeted dry-brush on some of the panels to tie everything together without doing a full up dry-brush.... just adding some texture.

All the doors set up with some game tiles.

I just got a big shipment from Raging Heroes which looks like the final pile of minis from the TGG2 Kickstarter including the super amazing Altar of the Succubi!

I've got a couple of Lust Elves on the painting table at the moment which should get me in the right frame of mind!

Friday, June 29, 2018

A quick WiP kinda day. Some new starts and some winding down.

 Its been a busy week and the weekend looks slammed as well so I thought I'd make a note of where I paused...

The real final pile of the Star Saga Core set... the doors!  There are two of each style so I went with red-ish and blue-er... with the general idea that they correspond with the navigation lines on the mini bases. The lining still needs finishing and they are still due some decals and highlights.
The next batch on the desk include this assortment from the base coat tray.  Several 3D printed terrain pieces for Kingdom Death a pair of 3D printed doghouses from the Rampage Lost Islands kickstarter  and a coupld of Raging heroes Lust Elves.  On of them is about twice the usual height so should have some interesting spaces to work with.

So far they have just been sprayed with the base coat so there isn't a lot to show.

Off to the Air Show and then back to the desk!

Thursday, June 21, 2018

Twisted! The Dickensians: Set 2



For The Dickensians: Set 2 I wanted to follow the spooky theme I established with The Dickensians: Set 1.  They turned out to be less festively patterned but with a little more Engine Energy color.  The two groups still sit well together so I'm happy about that.

First up is Ollyver... formerly a sweet kid, currently an Engine powered, rage fueled, behemoth.  I envisioned him almost literally bursting with Engine energies which I extended beyond his artifacts to his hand and face.  Some OSL to emphasis the energy of his bare hand as it crush/melts some unfortunate brickwork.



I added a fair bit of green-stuff artifacts to the base to help with his pose and give some energy to the hand impact.  This allowed for a more upright pose and a clearer look at the rage energy face.


Energies of the Engine here provided by Emerald Green (Vallejo(V)), Verdigris (Secret Weapon(SW)), Solid White (Reaper(R)), and Green Wash (SW). The Skin is a Malefic Flesh (V) over a Khaki Primer (Krylon (K)) layered with Natural Flesh (V) and spot washes of Flesh Wash (P3).


Nancy.. the wicked queen herself... I viewed her as a Twisted! Green Lady analogue akin to Poison Ivy of the DC Universe.

Her skin has responded to the corrupting energies by becoming more pale and translucent... quite unlike the darkling purple shades that the Urkin exhibit.  The real inescapable mark of her corruption however are the writhing, armored, tentacles that erupt from her knees...








I kept her within the limited color palette but omitted the gray and shifted the dark purple to a more violet ink.  Her clothes are the color of Engine energy layered with white from the Bone Triad (R).  I really like this model.. the combination of graceful and horrific are very well executed in the sculpt.





 Feygin... kinda struck me as the Pied Piper of the group... always inviting another lost child into the vile embrace of Nancy... and into the family of the Urkin.  I would normally have done the rats in gray and black to imply plague and decay but I had a hard time getting definition and opted for a less ominous, and more visible, scheme with golden brown (V) and Buckskin Pale (R).  This is also the color of his hat just adding more Buckskin Pale to lighten it up.
The pistol is fun and very Buck Rogers and Feygin also sports multiple energy sources.  His skin is also relatively un-scarred by the Engine energy as befits his recruiting role.
 The Urkin Shooter and Urkin Dragoon are up next.  The shooter has a supply of energy infused ammunition that his 'pet' clockwork squirrel seems to consume with gusto.


 The Urkin Dragoon has a blade seething with the vile energy and colorful crests in Nancy's favorite accent color to top off the faded glory of his military coat and trousers.
That brings us to a pair of Urkin Slashers.

One looks like a Teenage Mutant Ninja Turtle in a Plague Doctor's mask on the attack and the other like a rabid fat kid still snacking on link sausage while charging his foe... I'mma beat you with my lunch!
I *Think the next thing up is to finish the doors for Star Saga and get a few Raging Heroes models built... along with some 3D printed terrain for accents.

Back to the desk!

Thursday, June 14, 2018

Bruegleburg: A Day at the Fair street performers, vendor, pan-handler, and a doxie

 These Lead Adventurers festival workers or street performers would be right at home in a European Medieval, Renaissance, or Fantasy setting.

They are the first batch I've done from the Bruegleburg: A Day at the Fair Kickstarter.
 These are traditionally sculpted and very nostalgic.  Filled with individual personality they were really fun to work on.  All of these are metal and cast as one piece... no fiddly assembly!

I elected to mount these on 20mm square bases to fit in with my selection of Tabletop World buildings.  I know most of the modern games are trending towards the larger round lip style bases but most of what I do is still on the old 20mm squares for human sized models.


 I think of these two as "The Gossips" they are fancy on a budget and their Fair Day costumes have seen a lot of wear and tear over the years.
The baker and the beggar... selling basic bread rolls and trying to ignore the panhandler this festival worker has already had a long day.

The baker's skirt in red and white stripes... its always tricky to paint patterns on sitting models.










 Here are a few pictures of the Fair as it winds down for the evening.

These cottages are the Tabletop World Cottage 2 and the "street" is the Kingdom Death Monster board.


 I'm still in the deep woods with the new camera and was experimenting with varying some light levels to get a nighttime scene.

The doxy propositioning the card shark....
 Panhandler working the jesters.

In retrospect the Kingdom Death street graphics make these scenes way more eerie than I had thought... maybe its an All Hallows Eve Festival?
The gossips talking about the card shark's rendezvous with the doxy.

The pumpkin on the bench is making the case for Halloween... just sayin!
Different light levels.

I'm really enjoying building up the collection of background personalities. They'll make great objectives in tabletops war games and great NPCs for RPGs.