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Wednesday, May 15, 2019
This is The Port House from Rampage: The Lost Islands Kickstarter. Rampage is very aggressive with releasing files and they often follow up the initial file release with some adjustments, improvement, or corrections soon after the initial offering. This is the 1.0 version of the Port House. They have updated this, and several other models from the project, since I printed it and it seems that they have generally re-scaled the models for the more common Heroic scale. That means that this model is a wee bit petite compared to my other buildings. Its even a bit small compared to the Tabletop World buildings that are scaled for true 25mm.
Actually for gaming I probably should have moved to clear acrylic bases years ago... but I didn't... so now I'm not inclined to do so... maybe when I start a completely new army I'll give it a go but I'll otherwise keep trying to theme match the bases for the existing sets.
Gerystone and wood standard process. I skipped out on plaster for this one and may go back and add it later... I had some print errors with this model and went with it being a bit run down.
For scale there are some Twisted minis, a couple of Lead Adventurer minis, and some Reaper Mouselings. The other buildings that I'd like to compare it with have been packed so I'll have to do that on the other side.
I've also skipped on putting magnets in this building as the magnets seem to have found themselves packed up already. It holds together very well as is and each level is in two parts that are offset from the level below. I'll likely put magnets in the bottom level at least just to encourage it to stay together through vigorous rotations but it seemed to spin and slide and stick together as it is so no rush on it... one more thing to remember on the other side.
Friday, May 3, 2019
First up are Akecheta and Samuel. I think of these as 'ranged heavies'. They are done mostly in earth tones and raw metals.
These are more colorful than most of the hunters.
Daniel Stoica was the first Kickstarter Exclusive Hunter and its unclear whether or not the rest will be seen at retail. I hope so because there are a lot of cool archetypes that will otherwise be few and far between. Daniel is the Samurai-esque Hunter that is done in emerald and saffron.
Painting her reminded me of a buccaneer themed Ogre Kingdoms army I painted that featured various colorful, usually striped pants/pantaloons.
The last set of hunters is Jean-Louis, Bram, and Billy-Bob.
Jean-Louis looks like he caught the Time-ship during the Napoleonic era although closer inspection revealed that some vampire sourced bits have augmented his uniform.
Bram is a classic tough guy hunter in an armored duster while Billy-Bob is a bruiser with electrically augmented boxing spikes.
Finally I'm taking a moment to remember a friend who passed away yesterday.
Rich was a great friend and a genuinely fun guy to be around. He very much inspired me to keep the ogre pants theme going for an entire Ogre Kingdoms army some years ago. His jovial good nature, quick wit, and constant encouragement made that project very special indeed. We ever-after greeted and made our farewells with shouted OGRE PANTS! Farewell Rich, I'll see you on the other side.
RIP OGRE PANTS!
Monday, April 29, 2019
The demise of the old square base 20mm=human standard made me look at what to plan for in future. The current poplar base size is a 30mm round lip base which is more like a 35 mm. This has a huge impact on terrain bits, like this one, that were scaled around 20mm standards.
I'm still putting stuff on 20mm squares but I also have interest in the new size bases and the associated games so... looks like I'll be going down that rabbit hole anyway!
You can see the differences between the first picture, where I used models with 20mm square bases and the following pictures with 25mm rounds. The newer style skirmish and RPG bases are even larger so I think it'll be worth the effort to update some buildings to have larger interior spaces.
As with all the Tabletop World stuff the interior is detailed and fully accessible.
Lots more to get done before the pack out so back to the desk!
Wednesday, April 24, 2019
This printed as six parts: Hull, undercarriage, and wheels (x4). probably about three hours of print time total but I've been really sloppy about tracking that... improvements for the future!
Size wise... it looks like its a tiny bit on the large side but its a print so that is scale-able if it really bugs me... I can always describe this larger one as an ammo load mover or something similar.
Models included for scale are Anvil Industries Traveling Salesman (This is a guess really I've fogotten where I got him and can't seem to locate it on the net), GW's Canoness Veridyan, Heresy Girls Sniper (Black Pheonix), Twsited's Tink, and Varaseesh the Venomous from Raging Heroes.
I'm really interested to print the larger ships from this project (Rampage Lost Islands Kickstarter) but am waiting for the Snapmaker's new print area expansion (Z-Axis Expansion Module) to become available before heading down that rabbit hole!
I'm also making progress on getting the place ready for our next relocation and should have another update on the Tabletop World Fisherman's House soon. Also on the desk Raging Heroes Executrix Command, The Order of Vampire Hunters Kickstarter exclusives, Tabletop World Wizard's Tower, Kingdom Death, Twisted, and more...
Back to the desk!
Friday, April 19, 2019
A WiP kinda day... Tabletop World Fisherman's House, Order of Vampire Hunters and a 3D printed Skiff.
I love the Tabletop World stuff and the Fisherman's House is no exception. The resin cast is clean and crisp with tons of atmospheric details. I have to version of this model. This one will likely get the most use as it is designed to sit on a flat table or gaming mat while the other one is mounted on a river section that integrates into a larger river system.
The river system looks amazing but takes a lot more work to make usable on the tabletop. That project will certainly be the subject of a future post!
The wood here is all done with the standard wood process. The white walls are P3 Jack Bone and Splintered Bone (Reaper) transitions between walls, wood, and stone are edged with Baby Poop (Secret Weapon. Ropes and nets are the same with a top dry-brush of Buckskin Pale (Reaper)
The Fisherman's House is also getting a weathered red balcony to make it easily identifiable to other fisherman as a place to sell their catch.
There is still a bit of detail work to do on these, especially the metalwork on the balcony, windows, and weathering of the roof tiles.
Back to the desk!
Wednesday, April 10, 2019
They'll be operating as the Emerald Execution and I wanted to stay away from the usual colors of my more traditional Dark Eldar. These Death Eldar seem a little more flexible with wardrobe colors as they are not so focused on being the Evil Eldar... leaving that for their Cabalite Cousins.
The wing guards are really a great weapon option idea! they seem to be a device that dangles close combat blades while walking or standing but deploys they forwards when the knee is raised and bent giving extra stabby power! I'd count this as, at least, an off hand weapon... which... given that the main weapon is a Double-hander... is awesome! So, If you are reading this Benoit please integrate something similar in the TGG3 Game...wink, wink...
I've also experimented a bit with textures on the flowing cloth bits... kind of going for an exotic monster pelt... looks like I'll have to generate a suitably exotic monster with such a pelt for them to hunt! (Maybe another suggestion for the folks at RH?)
The blades are meant to look like power weapons but that was mostly just an excuse to paint them in warmer colors and not a weapon option suggestion...
Back to work then!
Monday, April 8, 2019
The whole Model was done with the usual Primer routine:
Dry-brush Graveyard Bone (Reaper)
Dry-brush Splintered Bone (Reaper)
The cape and the Skulls on the base are the Reaper Bone Triad with shaded with Strong Tone (Army Painter)
Eyes in the skulls are Splintered Bone Scrofulous Brown (Vallejo) and Sun Yellow (Reaper)
The metallic areas are done with my standard yellow and white metal workups.
Base coat Brass Casings (Secret Weapon)
Wash with Flesh Wash (Secret Weapon)+one (1) drop of Glaze Medium (Vallejo)
Glaze low and recessed areas with Amethyst Purple Wash (Secret Weapon)
Dry-brush Brass Casings
Highlight dry-brush Shining Gold (Citadel)
Top highlight dry-brush Rustungs Farbe (Gamecraft for Fantasy Forest)... which is a silvery metallic color which looks more like mercury than silver.
Engine Metal (Secret Weapon)
Wash with Armor Wash (Secret Weapon)
Dry-brush with Rustungs Farbe
Targeted Wash Green (Secret Weapon)
Highlights Emerald lightened with Splintered Bone.
Amethyst Wash (Secret Weapon) over the primer treatment Splintered Bone colored with Amethyst Wash for Highlights
Very thin glaze of Amethyst Wash for blending
Targeted re wash of Amethyst Wash for better color depth.
Shown with the ubiquitous Canoness Veridyan for Scale the Gold Smoke Knight is appropriately Monster sized.
Raging Heroes Executrix Troop should be the next up on the desk but who knows for certain!?! There are still a few pesky Vampire Hunters remaining to be completed as well.