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Showing posts with label Skirmish Game. Show all posts
Showing posts with label Skirmish Game. Show all posts

Tuesday, April 26, 2022

Atlantis Miniatures Wood Elf Warband part 2

Wrapping up the Wood Elf Warband from Atlantis Miniatures.

The Panther Warlord with a small bear companion.  The Warband continues with male and female versions for every role except the druid.

Continuing with the signature aqua partial cloaks and family group hair colors.

The female cavalry are on Golden Hinds which I thought of as a kind of golden elven type of deer rather than a more natural tan base color.  To that end the color is achieved with Iron Oxide over white and white blazes and other markings via Graveyard Bone and Splintered Bone from the Reaper Bone Triad.

The make up the light cavalry or mounted scout element.



The male riders on Golden Stags to serve in the heavy cavalry and shock role leveraging the massive antlers for additional impact.




The Elk Warlord is the warband's penultimate leader on a truly massive mount with a bird of prey as a personal companion. I went with a dark scheme to contrast the golden mounts of the balance of the warband and make this one even more obviously a centerpiece.
There is also an Elf Prince on foot with bird of prey and a wolf guide. Both the Elf Prince and the Elk Warlord are sporting Dragonbone shields as house/family heirlooms.

These models were great fun to paint and lent themselves to the creation of individual stories.

Back to the desk! 
 

Tuesday, May 11, 2021

Forward Base: Habitat 5 part 6 wrapping up


Wrapping up Hab 5 construction by adding the exterior steps, some resin details, and the exterior light acrylic.

Antenocitis Workshop have recently released some new steps and stairs for Forward Base which use acrylic steps for a super cool Sci-Fi look. I've not used them on Hab 5 because its a Vehicle Garage and Maintenance building so I rather liked the industrial grate feeling of the stock step but I will be using the new kits when some of the entertainment and command buildings show up on my desk.

As steps go these are pretty easy. I set the stringers in first and then set the steps while there was still some flex in the glue.
There are two exterior personnel doors.  In retrospect I might have made the steps removable for ease of storage between games... that may yet occur if the prove too vulnerable jutting out as they do.  The vehicle ramps are hinged and fold flat against the side of the building when not in use so they are much less of a concern. 

Next up are they acrylic exterior lights.

One of the upgrades to the building included full light brackets instead of the tiny resin caps that are usually used for mounting the lights. I really like the full brackets but they have a small disadvantage in that they have a set length... (Doh! I have, somewhat belatedly, realized I "could" have cut the bracket to alter their length a bit.  It would have been fussy but totally doable... oh well... lessons learned!)
  The acrylic rod provided with the kit was just a bit short of what is required to fully fill all the brackets.  With the stock endcaps I would measure the rod and set the individual light length according to rod supply... except... that I think of Forward Base as a modular system with many interchangeable parts which means, for example, all lights used for all "Hab 1" style buildings should be the same length... so it looks wonky fast if that is not the case. 

Left you see the universal jig that is evolving to cover the various Hab light lengths. 

Right we see... I ran out of acrylic rod! Not to worry I'll swipe some from the next building I open and fill it in. Antenocitis also sometimes has acrylic rod available separately which is super useful.
The fixture count was odd.  There were six brackets but 7 scribed locations for them. Its not a big issue as this middle location is a bit camouflaged by the other scribed details.

You can see here the Bay Doors in their closed position. The resin face is inside the bays as thsi orientation gave the best fit.

I didn't have any vehicles close to hand for a comparison but I did have the Forge World Gargantuan Squiggoth on the table for some repairs. The poor thing took a hit to the tail and some of the Big Shootas during the move here. Its all better now. You can see the Hab 5 is large enough to offer even this big fella some cover!

It also occurred to me that Hab 5 might make a good Lair for a Supers Game... Its a really big space with room for a couple of vehicles and multi level combat internally... food for thought!




 





















 

Wednesday, April 28, 2021

Forward Base: Habitat 5 part 5 "Beyond the Rough Guide"

 

From here forward we're kind of on our own. The "Rough Guide" over at Antenocitis Workshop does not cover the interior catwalks and stairs or the external resin bits. This building is from the Forward Base Kickstarter and may have been redesigned when the range was revamped a while back.

First order of business is to identify parts and dry fit everything... and I mean everything! I can't stress this enough.

Here I've found the stringers for the stairs and set them dry into the sockets.

Here I set in the "T" shaped catwalk. My first surprise came here. The catwalk did not fall into position on  the stringers. Like by a full 1/8". I though wow... I've never had a piece, that I was certain was the right part, miss by this much. Turns out the error was entirely mine. I had assumed that the catwalk was intended to be removable and would just sit, unglued, on the frame but this is not the case.

There is a slot on the back wall that accepts the Catwalk. When in position it settles securely onto the stringers. The fit is tight enough, and the snap effect pronounced enough, that I am positive this is intended to be a one-time operation. This really exemplifies why the dry fit is such an important step.

Next up... the steps. I finally identified the yellow frames as steps... I know... I'm a bit slow... I had wondered for a while what those were... and where the steps were... and didn't put it together until now.

On the plus side these steps were loads easier to build than the usual system Antenocitis Workshop uses. they also are very broad and it looks like models with modest bases could actually stand securely on them!

 

I started by dry fitting all the steps to make sure they didn't need any adjustment and to note the way they fit was supposed to work. From there it was gluing the top step and the bottom step into position and then placing the stringers and Catwalk in position before everything had dried.

Once that step had dried I added in the remaining steps and leveled them as I went. The notches are a little shallow so its easy to get something just a bit tilted... you can see through he bay door that the center step droops a bit. This got adjusted after the picture.

A view of the adjusted steps through the regular door.
With the interior wrapped up it was time to look at the exterior details. Here you can see that a resin vent has been added. The upgrade kit also included resin replacements for the two lower square white vents but these were not perforated and I ended up liking the way they looked when painted so will save those bits for another project.
The large resin exhaust fans are in position. The slotted MDF remains as is on the inside and would have looked fine on the outside but the resin caps are very nice and help with the flatness that MDF designs tend to have.

At this point I began dry fitting the ladders and made a major discovery!

The ladders extended downward well below the level of the floor...
... which allowed me to finally identify what these bits were! These are part of the Hab X Booster packets. Apparently the boosters are for lifting the Habs off the ground and allow for cool stairs etc...

I got these Boosters for all the Habitats but now have to decide which buildings can take them. Habitat 3 for example is a small living quarters Habitat that can be stacked on top of other Habitat types via an MDF clip arrangement.  In that case the Booster doesn't get used.

Fortunately the Larger Habitats like Hab 5 will all take them so there is not decision to make... on with the Boosting!
Now that the building is boosted those pesky ladders fit perfectly. Another victory for the dry-fit!

There are three ladders. This long one, a shorter one that is affixed between the Bay Doors, and a very short one that allows access between the shorter roof and the taller section.  These ladders interact very much with the removable roof panels so care needs to be taken when fitting and gluing these into position. Pay particular attention to the fit of the shortest ladder as one of the roof panels has to be able to slot in under it and the other panel slots in from the side. Just be sure that the lower roof panel is not obstructed, or accidentally glued in... either condition would be a major fail!

The other two ladders can be seen here under clamps.

The bay door ladder has a tight fit between the bay doors and should be used to help position them. I did not do this and ended up having to shave  a bit off the back side of one of the lower tabs to get a flush fit.

For next time... non-functional exterior acrylic rod lights, possibly some functional interior (key fob style) lights, and some odds and ends like resin covers for the etched power couplings.





 Other than some weathering, all that will remain is to make some decisions about the various doors. Non of them are "working" doors and are either stood into place, held in place by compression, or Glued in place.  At the moment I'm leaving these unglued and will revisit them if that doesn't work out in practice. When the range was redesigned one of the big revisions was to replace the non-functional acrylic "Hologram" doors with working MDF/acrylic doors, many of which have a structure that implies a small airlock. 
 






Friday, April 16, 2021

Forward Base: Habitat 5 WiP Part 4 "The Ramps"


Today we move beyond the Rough Guide, add the ramps, and begin sorting the left over parts to see where to go next.


First up... I somehow missed installing this workbench which is clearly shown in the drawings of the rough guide. It went in without a hitch but, due to the nature of MDF, there was a risk that the back right corner would separate and tent up. To reduce the risk of that I used a chopstick to press the corner down.

Beyond the Rough Guide...
This is a first gen Kickstarter version of this building and the Rough Guide doesn't address any of the optional resin components.

I assembled and painted the garage door frames and then glued the resin garage doors to their MDF counterpart to get door textures on both sides of the piece in the same way that I did the vent covers in the walls. Unlike the vent resins, which are slightly larger then the MDF they replace, the Garage Door resin is slightly smaller than the MDF it replaces. This will be tricksey later...


The resin frames don't precisely conform to the opening so I used a Sharpie to blacken round the edges. These small spaces will be recessed once the resin is on and won't be visible. More importantly I intend to use this lip to let the garage door sit in the right position when the doors are "closed".

Above the door here you can see one of the resin Vents. Because the resin is larger than the cut-out it sits very nicely and self levels once the MDF vent is glued behind it. 




Time for more adventures with clamps, blue tape, and Super Phatic glue!

At this point I realized that the Garage Doors were going to be reluctant to sit in the door frames resin side out. The largest part of the door is smaller than the opening and the locker wall just inside the door prevents clean access to the inside lip.  I can magnetize the doors, and will probably have to anyway, so they don't fall over when bumped or jostled, but the doors sit very well in the reverse orientation.




 Onward to the Ramps!

The habitat 5 ramp instructions are pretty clear and easy to follow for building the hinges. The hinges were constructed and here you see the top and bottom view of the ramps.

As always I'll go back at the end and dress up the scuffs from where the MDF parts were removed from their frame. Reaper "Nut Brown" is almost a perfect match to the seared brown edges.



I stood the building on end to line up the ramps the way I wanted and glued the hinges on. The ramps work as designed although I'm gonna have to dirty up the underside... not that the building should be deployed with the ramps in the upright position but... ya never know!



 Extra resin bits...

There are a couple of power supply panels that attach to the outside of the building, three fan covers, two vid screen frames, six light fixtures (I actually need seven but one seems to have escaped during the long Winter pause so I may need to fabricate on from the MDF Frame debris pile)

...and then came the five angular pod things... these took a minute to figure out but once I got looking at the spare MDF pile and how the ladders must attach to the building it became clear that these are Feet to support the building above ground level. Its interesting because these are optional resin bits but the ladders require the building to be elevated or the ladders would have to be cut down to fit.

Not shown are a handful of small resin vent covers that I ended up putting in the spare parts bin because the interior etched areas that they cover were not perforated like the main vents. I ended up wanting to keep the interior vent details all MDF and painted similarly. These covers won't go to waste though! Its always handy to have a few extra bits like those.

Next up... finish painting these extra resins and sort out the remaining MDF installation that wasn't covered in the Rough Guide. This is mostly exterior ladders and interior catwalks. I seem to be missing the steps for the catwalk access so I'll have to take another look round to see if they wandered off during he extended time this sat on my desk. At any rate I think general construction should be finished in one more session and then any additional weathering or detailing will be tackled. There is one spot on the outside of the building that just looks unfinished so I'll have to do something to dress that up.

Back to the desk!



Wednesday, March 31, 2021

Reaper Fantasy Scenics Ritual Circle and Statue

Reaper Bones 4 has a Fantasy Scenics segment that I'm working my way through.  Today I've got the Ritual Circle and The Statue.. which also includes a small ruined temple.

For the Ritual Circle I thought I'd go more towards a horizontal Stargate or Portal since more of my scenarios would find that useful. Transiting models can stand right on it.

First its a black Primer coat then the red lettering with Blood Red (Reaper (R)) and a Drybrush to Highlight the edges of the lettering with Fiery Orange (R).

A quick Drybrush of the whole model follows moving through Cloudy Gray (R), Sky Gray (R) and Solid White (R).

Then the Washes. Blue (Secret Weapon (SW)) in the circle center and inner Surface of the Arc Structures then Sapphire around the outer edge of the circle and on the outer side and crevices of the Arc Structures. The coverage of these was intentionally uneven and the edges blended. Once completely dry Solid White (R) was dry brushed near the cracked details and to create some sense of motion across the main circle. The edges of detail on the Arc Structures were treated the same way.

The sandy earth areas were washed with Flesh (SW) and Dry Brushed with Sunny Skin Tone (Vallejo (V)).

For scale you can see a WiP Wood Elf from Atlantis Miniatures.


The Statue and Temple were treated similarly to the Ritual Circle but use a lot more colors. The floors got some of the same Flesh (SW) as a glaze in places to show the effects of traffic and time.

The Pillars have glazes of Blood Red (SW) and Green (SW) and are re dry brushed with Solid White (R) in an effort to represent some of the more complex Marbles and other stone types used in temple construction.

The Statue itself got a wash of Blood Red (SW) and The Robe of Verdigris Light Green (SW) before getting a final dry brush of Solid White (R).

Both of these models are intended as regular to heavy use game scenery so I avoided putting in details like weeds and leaf accumulations in favor of simple and durable in hopes that they wear better.

Our Atlantis Miniatures Wood Elf WiP has returned to provide scale.

Speaking of the Wood Elves. Here is a WiP shot taken just after the red lettering was started on the Ritual Circle.

These have had color blocks and shading done but not yet highlights or fine detail. I'm using a lot of blue and purple to shade to give some verve to the green base color. I'm painting the bases at the same time as the model to see if that helps to get a camouflaged feel but maintain enough separation to keep them from actually disappearing into the base. Early days on these.
 

Sunday, June 23, 2019

Arthenya VI the Archpapess and Bruegleburg a day at the fair

 Arthenya VI the Archpapess is another great model from Raging Heroes.  I have a couple of iterations of her because I want to use her in some dioramas as well as a plying piece.  This is the playing piece version.

She is escorted by some cherubs to protect her and hold some of her ceremonial gear. 


The model is resin and the details are very sharp making her a bit easier to paint than you might imagine.  Fuscha craft ink, Reaper Bone triad, Gory Red triad, and solid white, Secret Weapon washes (Storm Cloud, Armor, and Flesh) Secret weapon Engine metal, Vallejo mediums, GW Necron Compund and Shining Gold.



 Bruegleburg: A day at the Fair was a kickstarter by Lead Adventurers that featured a lot of colorful townsfolk for festive settings.  There were some options to add a more military flair to it but I was really drawn to the Slice of Life feel of the whole thing.

Here are a pair of looters in the colors of my Stirland Fantasy army. 
 This batch of models has more military or local officials in it than I've done so far so there is the recurring theme of the local livery in green and yellow on most of these.
 Country Nobles sporting their colors for the fair.

Greens were worked up from Vallejo Emerald, Secret Weapon Washes and Verdigris weathering, and Reaper solid White.

These are metal models and are sculpted traditionally so they sit really well with the older style citadel models that I used to build most of my Sylvanian army.  The scale is well suited to that era as well.


Yellows are Reaper Yellow triad.










I've based this batch on 25mm rounds for use with some of the newer skirmish games but I've also done a lot of the previous models on 20mm squares to better fit with my existing terrain sets.  I'm a bit torn on this but even old reliable Tabletop World is moving to a larger Heroic scale and the 25mm really does support these big metal models better...
A wandering mercenary and his henchman.  Since he's not a local and is a veteran of the Chaos Wars he is in red.










These two are still WiPs but I'm out of time to finish them until I locate them again after the big move.  I'll do some patterning on his red coat which will reduce the Santa effect a but and the shield devices are just roughed in at present... more to come on these two.







That wraps it up until after the move.  See you again in Late August or Early September!

Monday, April 29, 2019

Tabletop World Fisherman's House

Its no secret that I really like Tabletop World.  I'm super excited that they are doing a new line of Heroic scale "modular" buildings.

The demise of the old square base 20mm=human standard made me look at what to plan for in future. The current poplar base size is a 30mm round lip base which is more like a 35 mm.  This has a huge impact on terrain bits, like this one,  that were scaled around 20mm standards. 

I'm still putting stuff on 20mm squares but I also have interest in the new size bases and the associated games so... looks like I'll be going down that rabbit hole anyway!
 This is not quite complete.  I'm packing for a move of house and many of the finer details... like seagulls and hanging fish, have been left off while others like the dock rails and fish hoist are stuck on with Blue Tac.  There are enough fiddly bits on this that I may end up doing magnets to attach the parts most likely to be knocked off during handling... but that is not today!

You can see the differences between the first picture, where I used models with 20mm square bases and the following pictures with 25mm rounds.  The newer style skirmish and RPG bases are even larger so I think it'll be worth the effort to update some buildings to have larger interior spaces.
 The 'for scale' models here are (top) from the Bruegleburg: A day at the fair from Lead Adventurers and the rest from The Order of Vampire Hunters board game.

As with all the Tabletop World stuff the interior is detailed and fully accessible.
 Some of the smaller detail bits. 
House second floor.
 Roof with integrated balcony door.  The new line will feature operating doors and view through windows.  Many of the new game systems use some version of true line of sight that is a bit stymied by these solid windows and permanently closed doors.
Blue roof weathering.
The Order of Vampire Hunters Cain, Dallas, and Ash from the Kickstarter Exclusives.

Lots more to get done before the pack out so back to the desk!

Tuesday, May 15, 2018

Twisted: The Dickensians Set 1



















 Twisted is a tabletop skirmish game from Demented Games.  My first foray into this alternate steampunk reality are the Dickensians.  A right twisted version of your favorite hoodlums from Oliver Twist and a little Voodoo too!

 The cannon fodder... er.. I mean to say the bulk of the faction are the Urkin.  Essentially hordes of orphaned children that have been twisted by their exposure to the energies of The Engine into evil, yet adorable, characters of their former selves.

Here, from left to right, are the Urkin Slasher "Torch", The Urkin Shooter "Blunder", and the Urkin Shooter "Scope".










I wanted to have this faction look impoverished but sort of radioactively festive.  They are basically gray with  some bright accent colors like pink, orange and green.

The wraith like Sowerberry is festooned with timepieces infused with the baleful energies of The Engine and Dodger has been fuse with some kind of motorized unicycle.





I used Verdigris (Secret Weapon) to represent the energies of The Engine which not only emanates from their equipment like, Sowerberry's time pieces, but even from inside the faction members.  Most of the members of this faction are bundled up from head to toe in protective gear and carry some form of gas canister and gas mask to sustain them when they are separated from direct exposure to the miasma that suffuses the Engine node in London.
Most of the Urkin show little skin, which I have depicted as darkened by the energies that twisted them, the one exception being the Bloodrage Urkin form of the Urkin Alchemancer.  This is straight up Jekyll and Hyde in a Voodoo mask.  The trousers started out solid purple (HULK SMASH!) but got stripes of orange to liven them up.

Which brings us to the Faction leader Bill Psyches and his English Bull Terrier Bullseye.  Bill's legs have been changed into mechanical powerhouses and even Bullseye sports a gas canister.

I enjoyed these figures and am torn between doing The Dickensians Set 2 or Minions of The Engine set 1 next... probably should do the minions so I can actually get a game in!