Labels

40K (30) Abyssal Dwarf (2) accessories (4) Adeptus Arbites (4) Age of Sigmar (2) Angron (2) Anime (3) Antenocitis Workshop (1) Anvil Industries (3) AoS (2) ArmorCast (3) Army (4) Army Painter (8) Astra Militaria (23) Atenociti's Workshop (4) Atenocity (1) banner (4) base coat (15) base color (8) bases (31) Battlefoam (1) Beasts (2) big lobbas (1) Black Scorpion (1) Black Templar (1) Blood Rain (15) Board Games (2) Bones (13) Bretonnian (1) Bruxx (1) Campaign (19) carapace (1) Carnevale (8) chaos (25) Chaos Dwarf (1) chaos gate (3) Chaos Space Marines (17) Citadel (1) claw (1) Clawed Fiends (1) clear resin (1) Contagion (12) conversion (3) Counts as (24) Craftworld Eldar (2) Custome Counters (2) Customeeple (1) Daemon Prince (3) Daemonettes (1) Daemons (5) Dark Angels (4) Dark Eldar (39) Dark Elf (6) Darkness & Light (3) Darksword (2) Deadzone (1) Death Guard (8) Deepcut Studios (3) Dorothy (2) dragon (2) Dreadnought (5) Dreadtober (5) Dryad (1) Dwarf (5) epicast (1) Evangelion (3) eyes (2) Fantasy Battles (15) Fast Panda (2) Fight Like a Girl (1) Finecast (4) Flames of War (4) Fluff (12) forge world (43) fortress (8) fortress name (2) Frostgrave (1) Game Mats (3) game room (1) Games Workshop (4) gamesday 2011 (1) gargantuan squiggoth (7) Geekfest 2010 (1) Geekfest 2011 (4) ghouls (1) gobsmasha (1) golden demon (1) Greasus Goldtooth (2) greenstuff (8) Grotesques (3) Guest Painter (3) gunwagon (1) GW (1) GW Technical Paint (10) Halo Fleet Battles (1) Harlequin (1) Heresy Suppression Force (9) highlight (2) Imperial Guard (22) Infinity (2) Inquisition (3) Iron Empire (17) Iron Halo (1) Jailbirds (31) JR Miniatures (1) juggernaut (10) khorne (1) Kickstarter (15) Kings of War (5) Kromlech (3) KST (4) Kurganova (3) Land Raider (1) Large Scale (4) legacy models (2) lighting (6) lust elves (3) made for Infinity (3) Malice (1) Malifaux (12) Mantic (8) mawloc (1) max mini (2) MDF (1) mecha (3) Mechanicum (1) Mercenary Grots (1) Mordheim (19) Movement Trays (1) moving (6) Mystery (4) names of things (13) narratives (22) Necrons (3) Nose Art (1) Nurgle (16) objective markers (2) Obliterators (2) Ogre Kingdoms (6) ork (23) P3 (1) Plastic (1) Pre-Heresy (2) Primarch (2) Primer (5) Privateer Press (1) Project Thunderhawk (28) Proxies (5) ptimer (1) Rackham (2) Raging Heroes (87) Ravager (1) razorwing (1) Reaper (24) red (24) repair (6) resin (16) Resurrectionist (2) Retinue (1) ripper swarm (6) ripperswarm (1) RPG (15) runtbot (7) Sacred Heart (1) scatter (2) Sci-Fi Space Battles (1) Scibor (2) Secret Weapon (57) Serene Dawn (9) Silver Compass Designs (1) Sisters of Battle (15) Sisters of Eternal Mercy (3) Sisters of Sigmar (3) Skaven (4) Skin (1) Slaanesh (1) Spartan Games (1) Sslyth (1) Steampunk (1) Stone Crusher (3) Strigoi (1) studio (1) Studio Miniatures (1) Studio Swelter (4) SUPERCaT (1) Tabletop Art (2) Tabletop World (31) tank pit (1) Tantalus (6) Terminator (2) terrain (28) TGG (10) TGG the Game (1) TGG2 (6) Theme (27) thunderhawk (3) tools (2) Toughest Girls in the Galaxy (7) Toughest Girls of the Galaxy (5) Toughest Girls of the Galaxy 2 (5) trukk (3) tutorial (2) tyranid (12) UAF (1) Ubiquitous Rat (1) unboxing (4) Undead (2) undercoats (4) Undertown (2) Unwritten (5) Vallejo (2) Vampire Counts (4) Vampire Hunter (1) Vampiric Flesh (1) varnish (2) Vatican (3) vehicle (11) Venom (3) Video (1) Void Elf (3) Void Elves (2) War Machine (1) War World Scenics (1) Warchimera (3) Warhammer (3) Warpath (1) wash (28) water effects (17) weathering (46) weathering powder (9) WH40K (9) WHFB (5) WiP (13) Witch Hunters (5) wood (1) Wood Elf (1) World Eaters (2) Wracks (1) wraiths (1) Wyrd (4) Zoggit (1) zombies (1)

Wednesday, September 10, 2014

Tabletop World Merchant Shop

 I unpacked the Merchant's Shop that I picked up just before the big move earlier this year.  It was already primed so I couldn't resist painting it up.

I went with the blue roof to underscore the building is commercial, or official, in nature as opposed to a regular residence.  I'm thinking that cottages and hovels will have an earth tone, or thatch/bleached shingle, roof while townhouses will tend towards terracotta or a red brown.  Its just a working idea at this point.

I also picked up the Merchant's goods package... which looks amazing so I'll have to revisit the shop photos once I paint those up!
 This was a good platform to practice some effects like lighted windows and corrosion.  The windows are meant to convey the idea of firelight or candlelight.... but I did the effect from both sides...oops!  I'll have to think about what sunlight would look like on translucent panes.
 Most of the stone was grey and dry-brushed up.  Corner and border stones got an extra brush up of light sand and the hard paving stones, window caps/sills, and the chimney cap were based light sand and washed with sepia.
 Wood was (Flames of War) German light brown camouflage washed with (Army Painter) Light Quickshade Ink.  Metals were based dark grey then brushed with (Fantasy Forest) Rustungs Farbe (a silvery metallic) and washed with sepia then edge highlighted sparingly with Rustungs Farbe.
 I love the fully detailed interiors which will be great for Mordheim or regular RPG use.
 The shop has two fully accessible levels. 
 Here you can see the difference in stone color between general wall stones and harder border stones.
 The fire lit windows were dry-brushed light sand then washed with (Secret Weapon) Yellow Snow then back-filled round the edges with (Vallejo) Scrofulous Brown... a really useful color that I think was discontinued some time ago.
 The interior detail extends to the inside of the roof.  I painted it but I'm not sure when it would ever be seen in any use of the building that I can envision... still... its cool so I painted it anyway!
Playing around with the GW technical paints for the green patina.  I'm still not really sold on this approach but will continue to experiment.

No comments:

Post a Comment