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Monday, April 12, 2010
And Bugs!
The Forge World ripper swarms are altogether different.
My Tyranid army is enormous, very old school, and needs a lot of updating. The color scheme is largely the original tyranid army scheme. Genestealers are the original blue and purple scheme while Tyranid warriors and termagants are red. The other creatures in the swarm tend to be blue with the odd red one more or less randomly dumped in. During the update I want to make a more unified army while updating the technique and scheme.
The rippers are going the red route.
Due to the vast preexisting horde having been entirely painted over white primer I elect to continue with white even though the FW rippers pretty much scream out for a black base.
I thoroughly, or so I thought at the time, cleaned and washed the figures using warm soapy water and an old toothbrush. The figures are deeply recessed and this will come back to vex me later. White primer was applied and then I washed the figures with Mold Yellow (Ral Partha) and then with Alizarin Crimson ( Americana). At this point is became clear that not all of the mold release had been done away with. Pin pricks of brilliant white peered out between the forest of fangs and refuse, despite many coats, to be covered. I then used a heavy wash of Baal Red and it took care of most of the pinholes. Now I'm covering the carapace sections with Charadon Granite (Citadel Foundation) and it is collecting the remaining pin holes.
Labels:
base color,
forge world,
red,
ripper swarm,
tyranid,
wash
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