Its no secret that I really like Tabletop World. I'm super excited that they are doing a new line of Heroic scale "modular" buildings.
The demise of the old square base 20mm=human standard made me look at what to plan for in future. The current poplar base size is a 30mm round lip base which is more like a 35 mm. This has a huge impact on terrain bits, like this one, that were scaled around 20mm standards.
I'm still putting stuff on 20mm squares but I also have interest in the new size bases and the associated games so... looks like I'll be going down that rabbit hole anyway!
This is not quite complete. I'm packing for a move of house and many of the finer details... like seagulls and hanging fish, have been left off while others like the dock rails and fish hoist are stuck on with Blue Tac. There are enough fiddly bits on this that I may end up doing magnets to attach the parts most likely to be knocked off during handling... but that is not today!
You can see the differences between the first picture, where I used models with 20mm square bases and the following pictures with 25mm rounds. The newer style skirmish and RPG bases are even larger so I think it'll be worth the effort to update some buildings to have larger interior spaces.
The 'for scale' models here are (top) from the Bruegleburg: A day at the fair from Lead Adventurers and the rest from The Order of Vampire Hunters board game.
As with all the Tabletop World stuff the interior is detailed and fully accessible.
Some of the smaller detail bits.
House second floor.
Roof with integrated balcony door. The new line will feature operating doors and view through windows. Many of the new game systems use some version of true line of sight that is a bit stymied by these solid windows and permanently closed doors.
Blue roof weathering.
The Order of Vampire Hunters Cain, Dallas, and Ash from the Kickstarter Exclusives.
Lots more to get done before the pack out so back to the desk!
Miniature hobby project diary. Its mostly building and painting miniatures, writing background fluff, and discussions about various hobby related topics.
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Monday, April 29, 2019
Wednesday, April 24, 2019
3D Prints Skiff and an Airport baggage moving vehicle
My painting subjects remain uniformly chaotic so today will feature the Prime Mover for an Airport Baggage Handler Vehicle.
This printed as six parts: Hull, undercarriage, and wheels (x4). probably about three hours of print time total but I've been really sloppy about tracking that... improvements for the future!
Size wise... it looks like its a tiny bit on the large side but its a print so that is scale-able if it really bugs me... I can always describe this larger one as an ammo load mover or something similar.
I experimented with some "Chipping Fluid" for the first time and its pretty interesting stuff. Basically you prime, or paint, the model then paint on chipping fluid were you would like the chipped effect then, when dry, paint the top color(s) let dry then re-moisten and tap or scratch at the areas you want to chip off to show the underlying paint. It'll take some practice but seems like a pretty effective technique.
Left is the underlayer. I did much more than the areas to be chipped so I could practice making effective rust textures to reveal... I may print another one to do as a burnt out hulk since I kinda like how the base layer turned out.
Models included for scale are Anvil Industries Traveling Salesman (This is a guess really I've fogotten where I got him and can't seem to locate it on the net), GW's Canoness Veridyan, Heresy Girls Sniper (Black Pheonix), Twsited's Tink, and Varaseesh the Venomous from Raging Heroes.
The Skiff is pretty substantial with four gun ports... that is a sturdy skiff! I still have the fittings to paint but I'll wait for that until I get some dowels for the masts... yar! a two masted skiff! Sturdy indeed! I'll want to make the rigging break down-able for transport and storage so that'll be interesting.
Due to the limited print area of my Snapmaker this is printed in three sections with magnets to keep it together during play.
I'm really interested to print the larger ships from this project (Rampage Lost Islands Kickstarter) but am waiting for the Snapmaker's new print area expansion (Z-Axis Expansion Module) to become available before heading down that rabbit hole!
I'm also making progress on getting the place ready for our next relocation and should have another update on the Tabletop World Fisherman's House soon. Also on the desk Raging Heroes Executrix Command, The Order of Vampire Hunters Kickstarter exclusives, Tabletop World Wizard's Tower, Kingdom Death, Twisted, and more...
Back to the desk!
This printed as six parts: Hull, undercarriage, and wheels (x4). probably about three hours of print time total but I've been really sloppy about tracking that... improvements for the future!
Size wise... it looks like its a tiny bit on the large side but its a print so that is scale-able if it really bugs me... I can always describe this larger one as an ammo load mover or something similar.
I experimented with some "Chipping Fluid" for the first time and its pretty interesting stuff. Basically you prime, or paint, the model then paint on chipping fluid were you would like the chipped effect then, when dry, paint the top color(s) let dry then re-moisten and tap or scratch at the areas you want to chip off to show the underlying paint. It'll take some practice but seems like a pretty effective technique.
Left is the underlayer. I did much more than the areas to be chipped so I could practice making effective rust textures to reveal... I may print another one to do as a burnt out hulk since I kinda like how the base layer turned out.
Models included for scale are Anvil Industries Traveling Salesman (This is a guess really I've fogotten where I got him and can't seem to locate it on the net), GW's Canoness Veridyan, Heresy Girls Sniper (Black Pheonix), Twsited's Tink, and Varaseesh the Venomous from Raging Heroes.
The Skiff is pretty substantial with four gun ports... that is a sturdy skiff! I still have the fittings to paint but I'll wait for that until I get some dowels for the masts... yar! a two masted skiff! Sturdy indeed! I'll want to make the rigging break down-able for transport and storage so that'll be interesting.
Due to the limited print area of my Snapmaker this is printed in three sections with magnets to keep it together during play.
I'm really interested to print the larger ships from this project (Rampage Lost Islands Kickstarter) but am waiting for the Snapmaker's new print area expansion (Z-Axis Expansion Module) to become available before heading down that rabbit hole!
I'm also making progress on getting the place ready for our next relocation and should have another update on the Tabletop World Fisherman's House soon. Also on the desk Raging Heroes Executrix Command, The Order of Vampire Hunters Kickstarter exclusives, Tabletop World Wizard's Tower, Kingdom Death, Twisted, and more...
Back to the desk!
Friday, April 19, 2019
A WiP kinda day... Tabletop World Fisherman's House, Order of Vampire Hunters and a 3D printed Skiff.
I've been busy this week doing, mostly, batch painting. Lots of wood textures that are easier to do when there is a pile of them ready to work on and the last of the Order of Vampire Hunters hunters.
I love the Tabletop World stuff and the Fisherman's House is no exception. The resin cast is clean and crisp with tons of atmospheric details. I have to version of this model. This one will likely get the most use as it is designed to sit on a flat table or gaming mat while the other one is mounted on a river section that integrates into a larger river system.
The river system looks amazing but takes a lot more work to make usable on the tabletop. That project will certainly be the subject of a future post!
The wood here is all done with the standard wood process. The white walls are P3 Jack Bone and Splintered Bone (Reaper) transitions between walls, wood, and stone are edged with Baby Poop (Secret Weapon. Ropes and nets are the same with a top dry-brush of Buckskin Pale (Reaper)
Because the Fisherman's house is also a place of business I am going with a weathered blue roof. Most of the merchant buildings in my Graystone Village have blue roofs to welcome custom.
The Fisherman's House is also getting a weathered red balcony to make it easily identifiable to other fisherman as a place to sell their catch.
There is still a bit of detail work to do on these, especially the metalwork on the balcony, windows, and weathering of the roof tiles.
This is the accessory kit for the Fisherman's House...ignore the black balcony... its actually part of a Wizard's Tower that I should be working on next week.
The end is in sight for The Order of Vampire Hunters Kickstarter Exclusives box. This is a great game and its unfortunate that so many cool hunter types were only made available for the Kickstarter. I still have a big pile of expansions to work and although most of those include new adversaries there are few new hunters in them. Room for future development!
This is a "Skiff" I 3D printed. It was large enough that its in three section and I magnetized them for ease of storage and transport. I've been scratching my head about printing the rest of the fleet due to the small build volume of my Snapmaker... so I was very happy to hear they are making a z-axis expansion module for it that should significantly increase the size of the objects I can print!
Back to the desk!
I love the Tabletop World stuff and the Fisherman's House is no exception. The resin cast is clean and crisp with tons of atmospheric details. I have to version of this model. This one will likely get the most use as it is designed to sit on a flat table or gaming mat while the other one is mounted on a river section that integrates into a larger river system.
The river system looks amazing but takes a lot more work to make usable on the tabletop. That project will certainly be the subject of a future post!
The wood here is all done with the standard wood process. The white walls are P3 Jack Bone and Splintered Bone (Reaper) transitions between walls, wood, and stone are edged with Baby Poop (Secret Weapon. Ropes and nets are the same with a top dry-brush of Buckskin Pale (Reaper)
Because the Fisherman's house is also a place of business I am going with a weathered blue roof. Most of the merchant buildings in my Graystone Village have blue roofs to welcome custom.
The Fisherman's House is also getting a weathered red balcony to make it easily identifiable to other fisherman as a place to sell their catch.
There is still a bit of detail work to do on these, especially the metalwork on the balcony, windows, and weathering of the roof tiles.
This is the accessory kit for the Fisherman's House...ignore the black balcony... its actually part of a Wizard's Tower that I should be working on next week.
The end is in sight for The Order of Vampire Hunters Kickstarter Exclusives box. This is a great game and its unfortunate that so many cool hunter types were only made available for the Kickstarter. I still have a big pile of expansions to work and although most of those include new adversaries there are few new hunters in them. Room for future development!
This is a "Skiff" I 3D printed. It was large enough that its in three section and I magnetized them for ease of storage and transport. I've been scratching my head about printing the rest of the fleet due to the small build volume of my Snapmaker... so I was very happy to hear they are making a z-axis expansion module for it that should significantly increase the size of the objects I can print!
Back to the desk!
Wednesday, April 10, 2019
Raging Heroes Executrix Regulars Troop
Raging heroes makes some amazing figures. This Void Elf Executrix troop are gonna make great Incubi proxies for my Ynnari.
They'll be operating as the Emerald Execution and I wanted to stay away from the usual colors of my more traditional Dark Eldar. These Death Eldar seem a little more flexible with wardrobe colors as they are not so focused on being the Evil Eldar... leaving that for their Cabalite Cousins.
As I was working on these the Emerald and white base coats left me with a unit that was very heavy in cool colors so I elected to warm up the accents with an orange-y red for their swords and for the wing guards.
The wing guards are really a great weapon option idea! they seem to be a device that dangles close combat blades while walking or standing but deploys they forwards when the knee is raised and bent giving extra stabby power! I'd count this as, at least, an off hand weapon... which... given that the main weapon is a Double-hander... is awesome! So, If you are reading this Benoit please integrate something similar in the TGG3 Game...wink, wink...
I'm sure that will give my 40k opponents a little heartburn but they all love integrating cool models so I'm sure they'll be happy with it! For everyone else they'l operate as plain vanilla Incubi.
I've also experimented a bit with textures on the flowing cloth bits... kind of going for an exotic monster pelt... looks like I'll have to generate a suitably exotic monster with such a pelt for them to hunt! (Maybe another suggestion for the folks at RH?)
The blades are meant to look like power weapons but that was mostly just an excuse to paint them in warmer colors and not a weapon option suggestion...
The whole unit together... keep in mind this is just the regular troopers set... there is also a command group set which is in various stages of being assembled at the moment. I haven't decided If I'll replicated these colors so I have add-on options... or if I'll pattern them after another alien beastie...
Back to work then!
They'll be operating as the Emerald Execution and I wanted to stay away from the usual colors of my more traditional Dark Eldar. These Death Eldar seem a little more flexible with wardrobe colors as they are not so focused on being the Evil Eldar... leaving that for their Cabalite Cousins.
As I was working on these the Emerald and white base coats left me with a unit that was very heavy in cool colors so I elected to warm up the accents with an orange-y red for their swords and for the wing guards.
The wing guards are really a great weapon option idea! they seem to be a device that dangles close combat blades while walking or standing but deploys they forwards when the knee is raised and bent giving extra stabby power! I'd count this as, at least, an off hand weapon... which... given that the main weapon is a Double-hander... is awesome! So, If you are reading this Benoit please integrate something similar in the TGG3 Game...wink, wink...
I'm sure that will give my 40k opponents a little heartburn but they all love integrating cool models so I'm sure they'll be happy with it! For everyone else they'l operate as plain vanilla Incubi.
I've also experimented a bit with textures on the flowing cloth bits... kind of going for an exotic monster pelt... looks like I'll have to generate a suitably exotic monster with such a pelt for them to hunt! (Maybe another suggestion for the folks at RH?)
The blades are meant to look like power weapons but that was mostly just an excuse to paint them in warmer colors and not a weapon option suggestion...
The whole unit together... keep in mind this is just the regular troopers set... there is also a command group set which is in various stages of being assembled at the moment. I haven't decided If I'll replicated these colors so I have add-on options... or if I'll pattern them after another alien beastie...
Back to work then!
Monday, April 8, 2019
Kingdom Death- Gold Smoke Knight
The Gold Smoke Knight is one of Kingdom Death: Monster's end game bad guys and a really cool model to boot.
The whole Model was done with the usual Primer routine:
Primer Khaki
Dry-brush Graveyard Bone (Reaper)
Dry-brush Splintered Bone (Reaper)
The cape and the Skulls on the base are the Reaper Bone Triad with shaded with Strong Tone (Army Painter)
Eyes in the skulls are Splintered Bone Scrofulous Brown (Vallejo) and Sun Yellow (Reaper)
The metallic areas are done with my standard yellow and white metal workups.
Yellow metal:
Base coat Brass Casings (Secret Weapon)
Wash with Flesh Wash (Secret Weapon)+one (1) drop of Glaze Medium (Vallejo)
Glaze low and recessed areas with Amethyst Purple Wash (Secret Weapon)
Dry-brush Brass Casings
Highlight dry-brush Shining Gold (Citadel)
Top highlight dry-brush Rustungs Farbe (Gamecraft for Fantasy Forest)... which is a silvery metallic color which looks more like mercury than silver.
White Metal:
Engine Metal (Secret Weapon)
Wash with Armor Wash (Secret Weapon)
Dry-brush with Rustungs Farbe
Smoke:
Emerald (Vallejo)
Targeted Wash Green (Secret Weapon)
Highlights Emerald lightened with Splintered Bone.
Purple:
Amethyst Wash (Secret Weapon) over the primer treatment Splintered Bone colored with Amethyst Wash for Highlights
Very thin glaze of Amethyst Wash for blending
Targeted re wash of Amethyst Wash for better color depth.
Shown with the ubiquitous Canoness Veridyan for Scale the Gold Smoke Knight is appropriately Monster sized.
Raging Heroes Executrix Troop should be the next up on the desk but who knows for certain!?! There are still a few pesky Vampire Hunters remaining to be completed as well.
The whole Model was done with the usual Primer routine:
Primer Khaki
Dry-brush Graveyard Bone (Reaper)
Dry-brush Splintered Bone (Reaper)
The cape and the Skulls on the base are the Reaper Bone Triad with shaded with Strong Tone (Army Painter)
Eyes in the skulls are Splintered Bone Scrofulous Brown (Vallejo) and Sun Yellow (Reaper)
The metallic areas are done with my standard yellow and white metal workups.
Yellow metal:
Base coat Brass Casings (Secret Weapon)
Wash with Flesh Wash (Secret Weapon)+one (1) drop of Glaze Medium (Vallejo)
Glaze low and recessed areas with Amethyst Purple Wash (Secret Weapon)
Dry-brush Brass Casings
Highlight dry-brush Shining Gold (Citadel)
Top highlight dry-brush Rustungs Farbe (Gamecraft for Fantasy Forest)... which is a silvery metallic color which looks more like mercury than silver.
White Metal:
Engine Metal (Secret Weapon)
Wash with Armor Wash (Secret Weapon)
Dry-brush with Rustungs Farbe
Smoke:
Emerald (Vallejo)
Targeted Wash Green (Secret Weapon)
Highlights Emerald lightened with Splintered Bone.
Purple:
Amethyst Wash (Secret Weapon) over the primer treatment Splintered Bone colored with Amethyst Wash for Highlights
Very thin glaze of Amethyst Wash for blending
Targeted re wash of Amethyst Wash for better color depth.
Shown with the ubiquitous Canoness Veridyan for Scale the Gold Smoke Knight is appropriately Monster sized.
Raging Heroes Executrix Troop should be the next up on the desk but who knows for certain!?! There are still a few pesky Vampire Hunters remaining to be completed as well.
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