Miniature hobby project diary. Its mostly building and painting miniatures, writing background fluff, and discussions about various hobby related topics.
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Thursday, December 21, 2017
Tabletop World Cottage 2 completed and Dark Souls the Board Game WiP
Tabletop World made a much needed addition to their line with the Small Cottage 2. Their town houses, inns, shops walls, gates, and mansions are mostly mid size to very large structures so its nice to get a companion to the Cottage 1 model.
Here you see my terribly messy and cramped work space. I tend to do this even when I have whole rooms available. Eventually we'll settle down and I'll build some paint racks to help with the access and clutter... buts thats for another time!
The Cottage 2 differs from the rest of the TTW catalogue in that it appears to have a slate roof instead of the usual wood shingle. At any rate it was my first go at doing slate and I learned a lot. the colors are fun but came out a bit too regular. Next time I'll do more partial tiles and work more on making the color boundaries irregular.
I was happy with the moss effects which liven up the walls. I've also tried a new way to do the stones which really sped up the process and looked a little better to boot! Basically I did the wood first and expanded some of the wood dry-brush step to cover the stone, most heavily near the wood,then washed back with a stone color which gave more color depth and better cover to the recess. then brushed up the stone to give good definition to the wood sections .
Even though the approach was different I wanted to stick with the Greystone Village theme instead of branching out into other colors of stone. I may do some other stone colors in future for buildings that aim to stand out from the bulk of the village.
For the interior I replaced the Spice Brown base layer of the wall color with Sandstone. The walls ended up being less warm, color wise, and help with the idea that these are lower end dwellings. I did a bit of sooting around the fireplaces and some progressive water damage in the floors.
Then, in a terrible "squirrel!" moment I decided to paint up the Dark Souls the Board Game...
I wanted to experiment with using different primer types to speed up the process and ended up with three primer colors.
I used Rust-oleum Universal Metallic Paint+Primer Metallic Aged Copper for most of the adversaries. This was the worst one of the set and remained tacky until I washed it with Secret Weapon Flesh. Seems to be OK now but time will tell.
The Player Character models got Rust-oleum Universal Forged Hammered Paint & Primer Antique Pewter. This did really well and the hammered effect might be interesting on larger models. Dried OK and took washes well.
I used Krylon Ultra-Flat Camouflage Khaki paint, which is designed for rugged use without primer, for the adversaries that were more "fleshy" or had little armor. I use this series a lot and it behaved as it always does.
These are board game pieces and I decided to do a "Good Guy" colored checker on the bases of the PC models and a "Bad Guy" colored checker on the bases of adversaries. The actual colors are TBD!
Here you see the Aged Copper after the flesh wash. The guy with the GINORMOUS bell/hammer is the mini that actually hooked me into getting the game.
On the game itself.... meh...
Its very, very, very grindy... much like the video game its based on. That would be OK except that you end up grinding over the same three tiles against the same adversaries that start in the same spots... the only difference being that the loot chest, if any, is only lootable once. The tiles are changed for a different three tiles at the halfway point and the grind continues.
So... the minis maaaaay end up getting re-purposed into a cool warband for one of our skirmish games!
And, finally, Three troops of Void Elf Hunters from Raging Heroes are under construction. I'll use these as Dark Eldar Kabalite Trueborn. Since they have a really cool helmet I'm thinking they will form the core of my nascent Ynnari force.
Thursday, December 14, 2017
Mistress Slithiss SF and Fantasy
Mistress Slithiss, Lust Elf Excruciatrix..
These models are the Sci-Fi and Fantasy versions of Mistress Slithiss. They are visually related but they get to their floating, multi-limbed, incarnation of exquisite pain by different roads.
The models actually have no shared components which is kinda awesome!
Both float above the battlefield and both sport numerous limbs but the Fantasy version has organic, clawed, tentacles while the Sci-Fi version is all metal and warped technology.
Here are some scenes with Shiveryah, Void Elf Sorceress Sci-Fi version. Void elves are, more or less, straight up Dark Elves in space.. ie. Dark Eldar.... shhhh!
The Sci-Fi version of Slithiss could also be serviceable as a Dark Eldar Haemonculous or as an ADMech Techpriest.
I'm really pumped up about the fantasy version because, in addition to being a great sculpt, its less of a proxy type figure than we usually see from Raging Heroes. The whole Lust Elf line can be used as proxies for Slaanesh of course but I like the backstory of "The Burned Ones" and Chaos Elves have always occupied a rare, terrifying, place on the fringes of fantasy.
The models are complex, each having eight parts... maybe more... oops! And the parts interact in a complex way. Since these are game pieces I took advantage of this interaction to add a few additional glue points to make the models a little more sturdy.
I went with a 20mm square base here because my Fantasy armies, RPG figures, and a lot of my terrain collection, particularly the huge pile of Tabletop World buildings, are scaled for this size base. If I was new in the hobby I'd go with the larger circular bases just because they give more room for modelling but, with almost 40 years of work using 20mm bases for human size models I'll stick to them where I can.
Because these were two versions of the same character I went with a similar color scheme on each. I'll use the Lust Elves as a Chaos warband although the SF versions (most of the Lust Elves do not have separate Fantasy and Sci-Fi version) may spend some time as "advisors" to my Void Elves... er Dark Eldar!
Most of my play these days is narrative and I use home brew rules for all the RH factions in a 40K splinter setting. I'm also looking forward to the games and setting that RH is working on. While their core business is proxies they have done a lot of work creating interesting backgrounds for their models and I'm looking forward to exploring that.
Initially I thought I'd go with a darker skin tone... kind of along the lines of the Slaanesh Daemonettes.. a purple/gray malevolent flesh look, but I had trouble with getting a purple based monochrome look that I liked at tabletop viewing range (ie. 3ft) so I lightened up the skin to get some contrast. The addition of color coded wiring to the SF version makes it more fun to look at on the tabletop as well.
Some WiP Cottage #2 from Tabletop World have got into the pictures. I'm making a couple of changes to by basic procedure on these buildings, mostly some subsurface dry-brush and reversing the order of painting between the stone and wood, and it looks like it improves speed a good bit... I'm not sure the reversal works as well for the interior but I'll know soon.
As these are a wee bit on the run down side I might have another experiment in static grass... maybe!
Next in line are the cottages, a shipping container, and some Undertown scatter while I start assembling the Void Elf Hunter squads.
The Hunter squads have a lot of fine parts so I'm curious to see how easily I can get them off the sprue...
That is a lot of limbs!
These models are the Sci-Fi and Fantasy versions of Mistress Slithiss. They are visually related but they get to their floating, multi-limbed, incarnation of exquisite pain by different roads.
The models actually have no shared components which is kinda awesome!
Both float above the battlefield and both sport numerous limbs but the Fantasy version has organic, clawed, tentacles while the Sci-Fi version is all metal and warped technology.
Here are some scenes with Shiveryah, Void Elf Sorceress Sci-Fi version. Void elves are, more or less, straight up Dark Elves in space.. ie. Dark Eldar.... shhhh!
The Sci-Fi version of Slithiss could also be serviceable as a Dark Eldar Haemonculous or as an ADMech Techpriest.
I'm really pumped up about the fantasy version because, in addition to being a great sculpt, its less of a proxy type figure than we usually see from Raging Heroes. The whole Lust Elf line can be used as proxies for Slaanesh of course but I like the backstory of "The Burned Ones" and Chaos Elves have always occupied a rare, terrifying, place on the fringes of fantasy.
The models are complex, each having eight parts... maybe more... oops! And the parts interact in a complex way. Since these are game pieces I took advantage of this interaction to add a few additional glue points to make the models a little more sturdy.
I went with a 20mm square base here because my Fantasy armies, RPG figures, and a lot of my terrain collection, particularly the huge pile of Tabletop World buildings, are scaled for this size base. If I was new in the hobby I'd go with the larger circular bases just because they give more room for modelling but, with almost 40 years of work using 20mm bases for human size models I'll stick to them where I can.
Because these were two versions of the same character I went with a similar color scheme on each. I'll use the Lust Elves as a Chaos warband although the SF versions (most of the Lust Elves do not have separate Fantasy and Sci-Fi version) may spend some time as "advisors" to my Void Elves... er Dark Eldar!
Most of my play these days is narrative and I use home brew rules for all the RH factions in a 40K splinter setting. I'm also looking forward to the games and setting that RH is working on. While their core business is proxies they have done a lot of work creating interesting backgrounds for their models and I'm looking forward to exploring that.
Initially I thought I'd go with a darker skin tone... kind of along the lines of the Slaanesh Daemonettes.. a purple/gray malevolent flesh look, but I had trouble with getting a purple based monochrome look that I liked at tabletop viewing range (ie. 3ft) so I lightened up the skin to get some contrast. The addition of color coded wiring to the SF version makes it more fun to look at on the tabletop as well.
Some WiP Cottage #2 from Tabletop World have got into the pictures. I'm making a couple of changes to by basic procedure on these buildings, mostly some subsurface dry-brush and reversing the order of painting between the stone and wood, and it looks like it improves speed a good bit... I'm not sure the reversal works as well for the interior but I'll know soon.
As these are a wee bit on the run down side I might have another experiment in static grass... maybe!
Next in line are the cottages, a shipping container, and some Undertown scatter while I start assembling the Void Elf Hunter squads.
The Hunter squads have a lot of fine parts so I'm curious to see how easily I can get them off the sprue...
That is a lot of limbs!
Tuesday, December 12, 2017
Adventures with static grass, and Undertown Tri Screen adverts
A lot of fun the past couple of days! I have never applied static grass other than manually... by sticking wads of it into adhesive with varying degrees of success... so I was very excited to experiment with a new Static Grass Pro Box from War World Scenics. The box took some getting used to and a far bit of invective but, once I got the hang of it, did a great job applying the static grass to these festive mouslings!
The box can shock you and rubber gloves are recommended. There will be sparks and pops... its generating static electricity after all! Also the grass travels quite a way so I learned to contain the work area in a box and use paper liners so the excess grass can be easily recovered for future use.
I applied the grass to these bases after the figures were painted and mounted. While the results were good I think it'll be a lot easier to do when mounting the models after completing the static application. These models have integrated bases that I incorporated into the, slightly, larger square base so were not good candidates for static application before mounting.
All in all I'm really happy to have another tool fro my terrain kit!
Moving on!
Revealing the pile of unprocessed resin from the last post...
Tri-Vid advertisements from Atenociti's Workshop's Undertown!
These are the small size screens. There are two larger sizes which I will cover in future.
Shown here with several models for scale... these make great scatter and partial cover. They are Made for Infinity but work quite well in a lot of games.
The Models are two parts plus three acrylic rods. I used the rods this time but think they would have been fine without them. During assembly I intentionally put a couple of the signs together somewhat askew. These are intended for undertown and most signs of this type I would imagine to be in poor repair.
The assembled models were sprayed with with Rustoleum French Vanilla primer and paint combo then dry-brushed with Hobbycraft Pure White. Blues were Reaper HD: Dragon Blue a dry-brush of Lightning Blue and then a glaze or two of Army Painter Blue Ink heavily thinned with Vallejo Glaze medium.
Weathering was done with an initial splatter of Caked Mud (Secret Weapon) followed by weathering powder Light Earth... paying special attention to the seams around the photo signs, and Grey Ash (both from Forge World) paying extra attention to make the glossy photo signs and acrylic rods appear to have smudged glass.
Labels:
40K,
Anvil Industries,
Atenociti's Workshop,
forge world,
Infinity,
made for Infinity,
Raging Heroes,
Reaper,
Secret Weapon,
tools,
Undertown,
War World Scenics,
weathering,
weathering powder
Thursday, December 7, 2017
Anvil Blacksmith, Raging Heroes WiP Slithiss, Reaper Mouslings WiP
Hopping back on the painting wagon for the first time with the new glasses. It was wonderful to be able to see again and I was able to work for much longer without having to wear, and work around, all the cumbersome visual aids I've been deploying.
First up is the Blacksmith from Anvil Industries. The model comes with two heads... this one, which is kinda normal, and a spiky head with a full, chaos flavored, visor. Once I got a good look at this guy the logic bombs became really noticeable. While the sculpt is good... who does their smithing wearing armor and using an actual war hammer? I mean that would be a really hot job without the plate shin and knee guards and reinforced skullcap. Maybe I should have gone with the chaos head after all!
Don't get me wrong... its no more egregious than chain mail bikinis... its just incongruous. I'll still happily use the fellow in an RPG setting.
Speaking of new tools I am trying out the new Citadel painting handle and I like it.
Two thoughts:
One is that the weight of it seems a little light and unbalanced. That doesn't matter for plastic and resin figures but might be an issue for metal.
The second is that the clamp system could use some kind of quick release or locked lever release as its a bit tricky to remove models from the clamp when finished.
I'm gonna use this thing a lot and like it anyway!
Currently Lady Slithiss (SF) version from Raging heroes is in the clamp. I've been anxious to paint more Raging Heroes stuff but was having a hard time seeing all the great details on them! Now that I can see again I'm aiming to put a lot more of their stuff on the painting desk.
This model has a lot of extra spikes which I'm mostly painting before installing them. The clearances are very tight so it seemed an easier approach. There also remains a lower cloak so that means the model, as it stands now, still has 7 more pieces to install.
Reaper Mouslings!
These festive mice-people will look right at home in their pub! I was torn over the eyes. Mice eyes being just beady black disappeared in all the earth tones so I went the full anthropomorphize route... I mean they are wearing clothes and drinking beer already so
cartoon eyes FTW!
Next thing being prepped!
Whatever could it be?
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