The Gargoyle is a large Boss model that could easily see service as some kind of critter for many different systems. Part of what attracted me to the Dark Souls project was this sort of generic usefulness.
Shown here with the Herald for size comparison I went the malefic flesh route. I haven't paid any attention to the actual look of these in the video game and just painted them for flexible use... although the experiment with "Good" and "Evil" floors make these guys stand out from my other collections.
The color scheme is low contrast which always makes getting good visual definition at the 3ft range interesting.
The skin base is Malefic Flesh (Vallejo) over a Krylon Camoflage Khaki base. Wings are Sunny Flesh (V) and Fairy Flesh (V) over the Khaki base. Washed with a very thinned Military Shader from Army Painter. That has proved to be a useful product that I just started experimenting with for the Dark Souls project.
The metals are a gold NMM style which helped get good definition at range. Regular metallics would have worked as well but would have required more serious lining.
The Sentinels. More of the "construct" series. What is up with those crazy tiny heads!
Painted over a bronze base coat these used lots of regular metallic paint. Flesh Wash (Secret Weapon) and Seraphim Sepia (GW) for shading.
Dragon Slayer Ornstein is one half of a Boss Mob Duo. His partner should wrap up this week as well. I'm down to 4 remaining Boss models, in various states of paint, to finish the Kickstarter Core Set.
Like the other Constructs, and many of the models from this set in general, the color scheme is low contrast. After an initially foray at a yellow mane I decided the whole model was way too warm and redid the mane in blue. I also changed some green gem style details to blue gem to bring some continuity
The spear has this crazy twist to it. I thought about trying to straighten it but then decided I Kinda liked it the way it was... especially since there is another Boss with a really wavy sword that is obviously intended to be wavy.
The Blue mane really stands out here.
Having initially misidentified this Boss as a Mini Boss I thought it was associated with the Sentinels in some kind of group. It turned out not to be the case but they do make a good group for use in other games!
A for scale view of today's Dark Souls set.
Star Saga!
Rent-a-cops.... er... I mean Security Guards... really in the Mantic Warpath Universe there isn't a significant difference.
I initially wanted to do Law Enforcement Blue with Black kit... this, predictably, turned out to be mostly just black blobs at three ft... so I did a wash of Sapphire (Secret Weapon), which is really Law Enforcement Blue if you use enough of it, amended with Glaze Medium (V). One the right is the first coat, on the left is the second.
The Black details could still use some picking out with some gray edge highlights but I'm happy with them as they stand for now.
A view of the Security Guards and some techies facing some Plague Victim payback!
The Security Guards and the Techies are easy to tell apart even though they were painted using similar techniques.
The three different poses for the Security Guards. There are three sets of these figures in the core game and I've given them squad ID badges just because... a squad of different figures is better than a squad of identical ones.
On the painting table at the moment:
The 4 remaining Bosses from Dark Souls.
Some Bio Convergence (Faux ADMech) from Hi-Tech.
A peddler from Afterglow.
Spicy Pupniks.
On the build table:
Sci-Fi Centaurs from Raging Heroes.
Build it!
Paint it!
Play it!
Miniature hobby project diary. Its mostly building and painting miniatures, writing background fluff, and discussions about various hobby related topics.
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Thursday, January 25, 2018
Dark Souls the Board Game Gargoyle, Dragon Slayer Ornstein and Sentinel. Star Saga Security Guards.
Labels:
Dark Souls,
Deadzone,
Mantic,
Star Saga,
Warpath
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These look amazing! I like your minis! I've linked them in our articles: Security Guard #1, Security Guard #2, Security Guard #3
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