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Showing posts with label Reaper. Show all posts
Showing posts with label Reaper. Show all posts

Tuesday, November 7, 2023

Junkfort Project





Sticking with the post-apocalypse theme I’ve been working on the Junkfort. These are printed on an Anycubic Kobra Max FDM machine and I’ve had some trouble dialing it in. Its quite temperamental to date and I’ve been spending more time rebuilding the hot end than printing with it. The files come from Rampage and they are full of very atmospheric details.





This is turning out to be a weathering exercise. In the main I used Secret Weapon acrylics and washes with the notable exception of white where I used Reaper Bone Triad… and, of course black which was Craft Smart.


More of this on the desk as well as wrapping up some ships for Blood and plunder. Otherwise I’ve been focusing on the resin printers doing base toppers and a bunch of Avatars of War trolls and goblins. I may also turn the printers off for a bit and focus on getting through the enormous pile of Kingdom Death that just got even bigger with the arrival of the Gambler’s Chest expansion.

Back to the brushes!

 
 

Wednesday, March 31, 2021

Reaper Fantasy Scenics Ritual Circle and Statue

Reaper Bones 4 has a Fantasy Scenics segment that I'm working my way through.  Today I've got the Ritual Circle and The Statue.. which also includes a small ruined temple.

For the Ritual Circle I thought I'd go more towards a horizontal Stargate or Portal since more of my scenarios would find that useful. Transiting models can stand right on it.

First its a black Primer coat then the red lettering with Blood Red (Reaper (R)) and a Drybrush to Highlight the edges of the lettering with Fiery Orange (R).

A quick Drybrush of the whole model follows moving through Cloudy Gray (R), Sky Gray (R) and Solid White (R).

Then the Washes. Blue (Secret Weapon (SW)) in the circle center and inner Surface of the Arc Structures then Sapphire around the outer edge of the circle and on the outer side and crevices of the Arc Structures. The coverage of these was intentionally uneven and the edges blended. Once completely dry Solid White (R) was dry brushed near the cracked details and to create some sense of motion across the main circle. The edges of detail on the Arc Structures were treated the same way.

The sandy earth areas were washed with Flesh (SW) and Dry Brushed with Sunny Skin Tone (Vallejo (V)).

For scale you can see a WiP Wood Elf from Atlantis Miniatures.


The Statue and Temple were treated similarly to the Ritual Circle but use a lot more colors. The floors got some of the same Flesh (SW) as a glaze in places to show the effects of traffic and time.

The Pillars have glazes of Blood Red (SW) and Green (SW) and are re dry brushed with Solid White (R) in an effort to represent some of the more complex Marbles and other stone types used in temple construction.

The Statue itself got a wash of Blood Red (SW) and The Robe of Verdigris Light Green (SW) before getting a final dry brush of Solid White (R).

Both of these models are intended as regular to heavy use game scenery so I avoided putting in details like weeds and leaf accumulations in favor of simple and durable in hopes that they wear better.

Our Atlantis Miniatures Wood Elf WiP has returned to provide scale.

Speaking of the Wood Elves. Here is a WiP shot taken just after the red lettering was started on the Ritual Circle.

These have had color blocks and shading done but not yet highlights or fine detail. I'm using a lot of blue and purple to shade to give some verve to the green base color. I'm painting the bases at the same time as the model to see if that helps to get a camouflaged feel but maintain enough separation to keep them from actually disappearing into the base. Early days on these.
 

Thursday, January 21, 2021

Mixed Stone Ruin Process


 After working for a long time in the Greystone Village format I started thinking that I needed some other complimentary stone colors to liven the place up!

This is a step by step of the process used to get to the end state you see on the left.  

This is a very fast process but gave a solid result.




The model is a ruined doorway from the Reaper Bones 4 Kickstarter Fantasy Scenics set.


I undercoated this with Krylon Camo Brown paint/primer.

Picked out some areas of color with 4 basic colors.

Stormy Grey (Reaper(R)), Grey Mist (R), Handle Wood (R), and Krylon Camo Brown. (This is the undercoat color and was not re-applied... just left "bare")


 Stormy Grey is a very dark grey, Grey Mist is a lighter grey with a fair bit of blue added. Handle Wood is a very light brown that is almost tan and the Krylon Camo Brown is a very dark bark brown.

Base coats of the greys were brushed on damp while the handle wood was wet stippled on to give the uneven coverage an irregular rocky texture instead of weak brush strokes.






First highlight layer:
Sky Gray (R) Drybrush over all grays.
Sunny Skin Tone (Vallejo (V)) Drybrush over all browns except the "ground" part of the base.

This starts tying the different colors together so they will look like they've been standing in a pile together for a long time.  The underlying color differences are reduced a little but still have a variegated appearance.
Lining:
Sewer Water Wash (Secret Weapon (SW))
Line all rocks and cracks edge the divots. This is fast and easy and uses a mid size brush with a decent tip just wipe off any excess that looks like a brush stroke.

Damp brush Saddle Brown (R) over the "Ground"
Of course more could be done with the ground but this is a generic game piece that to look at home in a dungeon, a jungle, or in the frozen wilds so it remains neutral here.







Final Step before sealer!

Lightly drybrush the whole model with Splintered Bone (R) focus a little extra coverage on the tops, edges, and broken stone to make them pop.

Splintered Bone is a bright off-white color.



Reaper Dwarf for scale.


Friday, September 18, 2020

Malifaux: Avatar of Vengeance



Avatar of Vengeance




 
Continuing the tidy up of models that were started but never finished,  mostly due to packing up and moving house something like 14 times in the past 25 years... but also due to the occasional attack of  squirrel syndrome, I knocked out this old metal, 1st edition Malifaux, Avatar of Vengeance. Shown above with Kirai Ankoku for scale.

I haven't played 3rd edition... not sure I played 2nd either although I did get 2nd edition rules and some of the wonderful hard plastic kits. I think the Avatar type models have been retired from the game although there seems to be some cards available to allow these to be played as Emissaries.. whatever those are! Don't hate me I don't know these rules I'm just painting the pile!

The base is sculpted from green stuff.

Whole Model primed Krylon White.

The red robes are Blood Red (Reaper (R)), layer with Phoenix Red (R), whole robe wash with Drying Blood (Secret Weapon (SW)), target wash again with Drying Blood.

Green robe detail sash is German Luftwaffe Green (Vallejo Panzer Colors (VPC)) detail and edge highlights with Verdigris Pale Green (SW) wash with Sapphire (SW).

Ghostly Avatar painted Hexwraith Green (Games Workshop(GW) straight out of the bottle. Highlights are Splintered Bone (R) and a targeted re-application of Hexwraith Green for depth of color wraps it up.

Rug washed with Sapphire (SW) dry brush with Sky Blue (R) top dry brush with Ice Blue (GW). Fringe is Brass Casings (SW) Flesh Wash (SW)

Stone is Sky Gray (R) with a very diluted Sewer Water (SW) wash focused on edges and crevices.

I'm not sure what is up next... I found a pile of stuff to be repaired after the move so I may work on that.  There is also a Military Temporary Command Post from Antenocitis' Workshop in progress and I just got the new beefier Exemplar Sisters from Raging Heroes that I'd like to have a go at.

Back to the desk!

Thursday, May 14, 2020

Data Trust interior details


 The interior resin details are done for the Data Trust.

I replaced the little searchlight that I had scratch built to use as a grip for removing the roof with a resin and metal drone control and coms array.  The dish antennas may prove tricky in the long run and complicate storage so I may, at some point, add magnets to these... I'm not certain of the benefit vs the risk of damage as the dishes are metal and there is some weight stress on the connection points that might not be great for magnets... we'll see I suppose.
The control point was painted over a black primer with Orange Heat (Secret Weapon) which is a really interesting technical paint I highlighted with Orange Rust (Secret Weapon) and glazed with Orange Wash (Secret Weapon) lining was Rust Shadow (Secret Weapon) which is fast becoming my favorite liner.

The dishes are metal primed black dry brushed with Silver (Vallejo) washed with Armor Wash (Secret Weapon) red panels are Blood Red (Reaper) glaze of Orange Heat, glaze of Orange Rust liner with Rust Shadow. 


Grey Panels Stormy Grey (Reaper) Brush up with Sky Grey (Reaper)

  I love that you can see details through the open windows and that is my motivation to eventually add LED lighting... once I find the bits!

Raging Heroes Void Elf for scale today.

Exterior Weathering is mostly Forge World Weathering Powders, primarily Medium Earth.







Ground Floor interior details: Food Vending Machine, Large TV, Coffee Station, Interactive Table and two Bench Seats. Details glued to the walls except the table and seats which are magnetized and can be removed as required.

I had already constructed the doors before I looked at the contents of the resin upgrade pack.  The upgrade pack includes replacement door frames and doors that are armored. 

I decided to keep the office style doors that I had already installed and use the armored door elements later... maybe when building a NERVE (Neon Genesis Evangelion) outpost or SD-6 (Alias)style hidden facility.

Moral of the story... always check the upgrade sets before building the base structure!

Data Trust Upstairs interior features four Data Walls and a master interface terminal.  The Data Walls are glued in and the Interface Terminal is magnetized so it can be reoriented or removed.





There is still a lot more of the Undertown to do including an awesome Game Shop! but... its pretty playable at the moment so I think I'll veer into the Post Apocalypse buildings for a bit and get a baseline of buildings set up.  Since we're running Fallout:Wasteland Warfare from time to time I'd better get something more suitable for that built.

Back to the desk!

Sunday, June 23, 2019

Arthenya VI the Archpapess and Bruegleburg a day at the fair

 Arthenya VI the Archpapess is another great model from Raging Heroes.  I have a couple of iterations of her because I want to use her in some dioramas as well as a plying piece.  This is the playing piece version.

She is escorted by some cherubs to protect her and hold some of her ceremonial gear. 


The model is resin and the details are very sharp making her a bit easier to paint than you might imagine.  Fuscha craft ink, Reaper Bone triad, Gory Red triad, and solid white, Secret Weapon washes (Storm Cloud, Armor, and Flesh) Secret weapon Engine metal, Vallejo mediums, GW Necron Compund and Shining Gold.



 Bruegleburg: A day at the Fair was a kickstarter by Lead Adventurers that featured a lot of colorful townsfolk for festive settings.  There were some options to add a more military flair to it but I was really drawn to the Slice of Life feel of the whole thing.

Here are a pair of looters in the colors of my Stirland Fantasy army. 
 This batch of models has more military or local officials in it than I've done so far so there is the recurring theme of the local livery in green and yellow on most of these.
 Country Nobles sporting their colors for the fair.

Greens were worked up from Vallejo Emerald, Secret Weapon Washes and Verdigris weathering, and Reaper solid White.

These are metal models and are sculpted traditionally so they sit really well with the older style citadel models that I used to build most of my Sylvanian army.  The scale is well suited to that era as well.


Yellows are Reaper Yellow triad.










I've based this batch on 25mm rounds for use with some of the newer skirmish games but I've also done a lot of the previous models on 20mm squares to better fit with my existing terrain sets.  I'm a bit torn on this but even old reliable Tabletop World is moving to a larger Heroic scale and the 25mm really does support these big metal models better...
A wandering mercenary and his henchman.  Since he's not a local and is a veteran of the Chaos Wars he is in red.










These two are still WiPs but I'm out of time to finish them until I locate them again after the big move.  I'll do some patterning on his red coat which will reduce the Santa effect a but and the shield devices are just roughed in at present... more to come on these two.







That wraps it up until after the move.  See you again in Late August or Early September!

Tuesday, September 11, 2018

3D Printed Sci-Fi wheeled APC and wheeled ARV

 The Jailbirds got a couple of new vehicles this week but they, themselves, were out of reach for photos!  We'll make do with some of their potential adversaries like trusty Canoness Veridyan (GW).

The vehicles were 3D printed on a Snapmaker at high quality.  The files came from a Duncan "Shadow" Louca vehicle Kickstarter.

These continue the badlands nomad theme that is basically a Flesh Wash (Secret Weapon) over the standard Khaki workup.
 The wheels were painted Rubber (Secret Weapon) and the weathering was done with Secret Weapon technical paints.  Old Mud, Caked Dirt, Engine Metal, and Rust Shadow.

Rust Shadow makes an excellent liner and gives a "Borderlands" style shadow.  I think it will look really great with some other vehicles colors which I'll get into when I'm doing some of the civilian vehicles pressed into service by the caravan.
 Repo-Man! is a very vital vehicle for the Jailbirds.  Their gear is mostly second tier except for their bikes which are cutting edge.  The Jailbirds basically drag anything they can get off the field although they tend to focus on wheeled vehicles since they are easier to operate and maintain in their caravan lifestyle.
 The Jailbirds are much more organized and uniform that the typical "Mad Max-esque" Badlanders as they also form semi-regular military formations.  Basically they wear uniforms of a sort and their vehicles are identifiable as part of a regular, if somewhat eclectic, military unit.
 "Tailgater" with Mantic Star Saga marines and Forgeworld ripper swarms for scale.  I used magnets for the turret and for the hatches with the idea to optionally use Raging Heroes Ash, Tank Gunner as a vehicle commander.

 Repo-Man shown with Travelling merchant (Anvil Industries) or Trader Joe as he is known to the Jailbirds.

I saw some construction cranes the other day that had all the moving surfaces finished in a rubbery black color and thought that would be better than a shiny metal, attention attracting, surface.

A last look at Repo-Man with Raging Heroes Void Elves for scale.





















Last, I did basing and prep for a couple of Reaper minis for an RPG character.  A halfling Ranger, a couple of big dogs, and a triad of pups.  One of the dogs to be a Saint Bernard the other probably a Rottweiler or something similar to make the dogs easy to identify.

Wednesday, July 25, 2018

Mahaleezariah, Lust Elf Matriarch

 Mahaleezariah, Lust Elf Matriarch is a medium large model with a lot of fiddly bits.

I love the concept of the model but the most commonly used poses emphasized the weaknesses inherent in the joins for the numerous claws and the two 'body bag' sleeve/skirt accessory panels so I shifted a few things around and ended up with a pose that was stable enough for game-play and even survived a couple of inevitable drop events!

Shown here as a WiP with a WiP of Varseesh the Venomous for a sense of scale.


 Among the swaps was the addition of a weighted base which makes her much more stable.  The Body Bag skirts are huge sails that catch the slightest breeze and are also handling obstacles for a figure intended to be used as a game piece so I changed the contact point on the back of the model and brought them closer in to the body and tilted them to imply a swishing motion.

The claw array was also realigned with a pair out front and another pair arching over her shoulders.  The front pair is attached to the main sword hands as well as the torso while the shoulder pair is glues to the horns making a stable point to grip the model by for moving it around the tabletop.
 Moving the body bag skirt involved a little greenstuff to make the new attachment points and gluing the two panels together to improve stability and to present a long, continuous,  wall of body bags.

For colors... I'm still sorting out a direction for the lust elves... I've done a lot of them in red schemes but thought I'd give the Matriarch a purple panoply to mark her as special... as if her size alone would not do that!  I've also retained this bright greenish hair that I used for many of the Blood Vestals.  I'm an anime fan and it shows a bit!

The purple was Witch Purple (Reaper) with Pure White added to it for layering and highlights.
The Green was Verdigris (Secret Weapon) a wash of Green Wash (Secret Weapon) and re-application of Verdigris.
Varseesh the Venomous (SF ver.) WiP for scale again. This time she's showing off a pair of 3D printed Dog Houses from the Rampage Lost Islands Kickstarter.

Next on the list, finish up Varseesh and knock out a small pile of 3D printed terrain for the Kingdom Death campaign.

Monday, June 4, 2018

Star Saga: Blaine, Monarch, Wrath, X-02-A, Dr. Lucias Koyner, and the Koris Mercenary Inkurphos

 This is the last of the minis for wave one finished up!  Woot!

Oh... I still have a dozen or so doors... but they are pretty close!

The good Doctor is an evolution of the science techie uniforms with the addition of some cobbled together extra mechanical arms.  His coveralls are more green than the techies but they are otherwise pretty similar,

The Koris Mercenary Inkurphos came without a character card due to a snafu.  The card will be included in wave 2.  He reminded my of the Vegepygmies from the old AD&D 1e module "White Plume Mountain"  so I went with some organic colors.  Mostly the Red Hair Triad from Reaper and some Sewer Water Wash from Secret Weapon (SW).
 The Organic Data Storage Unit X-02-A looks like its plant based but it reminded me of the floating jelly fish race from Mass Effect so I went a more electric direction with color.  This is mostly a wash with some artist inks and a bit of pure white added to the inks for layering.  There are some Verdigris (SW) tentacle/conduit things with a wash of Algae (SW).
 Enforcer ES-345 Code Name: Monarch.

I haven't really decided on a color direction for the Enforcers and, rather than agonize over it, I decided to paint an advanced adaptive camouflage system in action.

He's engaged the system and the suit has taken on the characteristics and colors of the floor.  The color stripe patterns are similar.

This ends up with a guy with a super cool advanced stealth capability... and saves me deciding what the overall faction will look like.  Bonus!
 The Star Saga KS incarnation of Blaine.

I started out doing him in a metallic armor but it was so drab looking... so I swapped into a grey and red scheme that I liked from an old Witch Hunter project.  Bounty Hunter... Witch Hunter... there's a theme there somewhere...

The gun is covered in a greenish trophy head.  No idea what that critter is but I reckon it'll be a green gator-y sort of beastie when it eventually surfaces.
 The Doctor in drab interacts with the electric jellyfish guy... 
Wrath... done in "Not Black" ninja style with a power sword.  The "Not Black" is several layers of Amethyst Wash (SW) over the khaki base coat. 

The sword remains a wicked problem that, even though straitened with the hot water method, continues to move towards the bent position it arrived here in.  I may eventually pin it with a needle but, for now, I simply chuckle when I think that his code name "Wrath" might just be all about being provided with such low quality weapons.