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Showing posts with label Deepcut Studios. Show all posts
Showing posts with label Deepcut Studios. Show all posts

Saturday, May 14, 2016

Proxy Wars Episode 1: Mordheim

I play a lot of games, and dabble in quite a few more, and for many years I scrupulously used only the exact minis intended by the manufacturer for use with their game.  Its helpful, of course, especially in terms of WYSIWYG, but eventually everyone that plays a faction within a game ends up looking very similar.





( Brunhilde, Kinght of the Blazing Sun and acting  Witch Hunter Captain stands firm against an assault by a Sigmarite Sister and two Novices...Brunhilde is a real Heroine putting one novice out of action and keeping the remaining Sister and Novice tied up in melee for the rest of the game (top and left).  Brunhilde is from the Raging Heroes classic line and the Sisters are GW originals. Below: MVP Gretchin interrupts her journey rescue of Captain Brunhilde to ambush a novice sister that was searching for warpstone.)






For me, these days, the "Looks Cool!" factor is a big deal so I've branched out into proxies in a pretty big way. I'd always used the odd alternate manufacturer figure for special characters, especially those written up in the rules but whose figure was missing from the product line, or just because it looked like it would be a good fit as a sergeant or unit champion/standard bearer/musician as these types of miniatures were often available in only one pose or might even be entirely absent.





 The table was set with a Deepcut Studios cobblestone mat and a pile of Tabletop World buildings.  To give the game a "night time feel"  I used a blue light and a couple of overhead white spots.  The result was stark shadows and a gloomy night time feel while still maintaining enough light for comfortable play.

The match was the opening round of a campaign and first up were Witch Hunters vs Sigmarite Sisters!




 Fueled mainly by the amazing complete proxy armies that are available from folks like Raging Heroes, Avatars of War (Although they now have a rule set of their own in Warthrone), and Scibor, I'm building complete proxy armies as my first choice.  In doing this I'm not necessarily looking for a less expensive way to produce an army.  Raging Heroes, for example, is not a discount mini shop.  I'm looking for the minis that best portray what I want to play.







 There are downsides to proxy armies, of course, but they are largely confined to official company events and tournaments where there may be a requirement for official miniatures in order to participate.  I don't do tournaments for the most part so it doesn't really have an impact on my gaming.



(Above and above right: A large central melee broke out.  The Witch Hunters face off against the Sisters.  Witch Hunter Gretchin, supported by the Warrior Priest Whilhelm and the wardog Walter, faces off against the Matriarch Beatrix.  A lucky crit by Gretchin with the dueling pistol takes the Matriarch out of action before she can strike! Witch Hunters Hildegard and Johan hold fast in a furious engagement with Sister Superior Magda and two Sisters.  One turn later, Wardog Walter, and Warrior Priest Wilhelm add into the grand melee while Gretchin exits the area to head towards Mercenary Captain Brunhilde who is all alone and engaged in a lopsided duel.  Meanwhile two novice sisters decide to dodge the grand melee and scour the area for warpstone.)





After dispatching both the Matriarch and a novice Gretchin claims final victory by forcing the game ending route check...











The teams!  The Sisters spent more gold building their warband (492 to 485) but came up short on rating compared to the Witch Hunters.  The ratings ended up being Sisters - 68, Witch Hunters - 96 not enough for an underdog bonus but enough to notice.




The minis:  Sisters of Sigmar are all Games Workshop while the Witch Hunters are a mix of Games Workshop and Raging Heroes.





Saturday, November 7, 2015

Iron Empire Mecha WiP and some Carneval in action

I have some family visiting which has slowed down the painting... quite a lot!  But, on the flip side, I've been able to get in an initial game of Carnevale... so that's a bonus!

Here you see the Mecha in the Iron Empire Cream and Purple colors... at least that's the colors of Iron Empire in the Swelterverse!


 I've been painting the bits seperately as the final posing will make a lot of areas practically impossible to reach... the range of viable poses is quite large with these kits.

A lot of Secret weapon washes helping out with the weapon glows and so forth... note the Mummy Pilot and the Egyptian Death Mask!  Scary!

 On to Carnevale!  Our first game pits the classic foes .. Vatican vs Strigoi.  Were still fumbling around with the rules but the game seems very evocative and fun...


Some thoughts so far:

The rules are a little hard to follow and a little confusing in places like... its not always completely clear if an AP (Action Point) cost is a replacement for another AP cost or an additional AP cost.

I'm also unclear why the final health box has a penalty listed when it appears that checking the final box should take a model out of action... odd to have a -2 penalty to action performed while dead... not undead... just dead.

*Update*  We figured out that we were reading the health chart wrong...DOH!  There is no postmortem penalty !


 It is interesting that a lot of abilities are available to any faction but really are tuned to a specific faction.  A lot of choices are available... even if many of them are silly.  I think like that... and once I understand the synergies it might make more sense why some choices, which currently appear to be silly, might be fun or effective to make.


 I am a little concerned about the Inquisitor in the Vatican faction, who looks a lot like Marilyn Manson, seems to be a vampire without the undead trait... or maybe a demonic entity... he certainly doesn't appear to be human 1.0.

I do like all the focus on theatrical maneuvers and water stuff... like how to drown ... accidentally or... on purpose... how to hold the head underwater until the bubbles stop.... not sure how it works precisely but it's very detailed!

More on that... after we play a few more rounds!

*Update*  After finishing the first game we think the Vatican is a strongly designed faction... The Cross Bearing Deacon in particular is very powerful and makes the faction largely immune to morale effects.  The Inquisitor and Executioner are also pretty spectacular in their effects and the whole force has an intuitive synergy that is really significant.

The Strigoi are less intuitive, although they have strong signature special effects, the synergies of the faction are less obvious and require more tactical forethought that the Vatican does. 

We got a lot of basic stuff wrong but, by the time we finished we had most of that sorted and things began making a lot more sense.  A couple of more practice games will tell the tale... and I'm really looking forward to playing some of the other factions...

Wednesday, March 4, 2015

Santa Ork and a Street Level View of Greystone Village


 Orks were one of my two original 40k armies... a dubious honor also shared by the Harlequins. I'm such a Xenos fanboy!  At any rate... I had a Santa Ork character, actually a Madboy with a Santa hat/suit and a 'sleigh'... really the original plastic GW Battlewagon... dolled up with some christmas type decorations and some sacks full of toys

.





Santa Ork!  "He comes to TAKE DA TOYZ!  AHA!"





Although that venerable figure, sans the sleigh... which I gave to a friend and fellow Ork Warlord when I left for Japan in the mid 90's, remains in my collection it has been returned to the Madboy unit as a new Santa Ork emerges!


  This guy is from ArmorCast and is an old skool hunk o freakin metal... the detail took a bit to sort out but is full of character and will make a great commander for a new sleigh.... I'm still settling on what model the new sleigh will be based on but there is a lot of unbuilt plastic and resin in the "Projekt Ork" boxes... more on that later!
















Today is also an experiment in video... a street level flyby of the Greystone Village.   I blame Greggles for that and you can too! :)




In spite of my one true talent... technology destruction... I managed to get a video on the page.. woot!  Of course I completely failed at any sort of editing but... a challenge for another day!  Thanks for the push Greg!  More videos in future.

There is a lot on the table at the moment.