I've decided to keep the flag/trophy poles removable so I can use them to designate loaded/empty status for embarked troops.
Lastly I'm saving the canopy covers until the end to avoid any contact with glue/accelerator. I had some glazing on the canopy of the lead model as a result of an accelerator accident. That stuff glazed parts of the canopy and the flight base! Its interesting because the glazing had nothing to do with glue reactions and was simply a result of the accelerator touching the plastic canopy/flight base. I've never had that reaction before so was surprised to see it.
Clean up began on the Tantalus. I was happy to see that the hull has no warping to correct. Looks like only the sail has any significant warp. I'm pretty stoked to see this model! I'm not yet sold on its rules, its primary weapon being the blades..., but its a heavy choice for regular games... which is fascinating as I'd assumed it was an Apocalypse choice when I picked it up. The good news is it'll get played way more often!
I had the Reaper on the table for a series of games and it displayed its major flaw... It only has one shot per turn... its an interesting, and flexible, shot but its still just one weapon! In spite of this the Reaper did well... surviving, and causing damage in two out of three games.
I've also failed my save and started Malifaux so I'll be working some of those into the schedule... Not that there will be too many intruding until this huge Dark Eldar force update is complete but there will likely be a couple surfacing!
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